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B2/W2 / Pokédex

Delcatty

Back to Pokédex

Delcatty

#79 in the Black 2 and White 2 Pokédex • Prim Pokémon

Delcatty sprite

Normal

Shiny Delcatty sprite

Shiny

Pokédex entries

Pokémon Black 2

The reason it does not have a nest is that it simply searches for a clean, comfortable place then sleeps there.

Pokémon White 2

The reason it does not have a nest is that it simply searches for a clean, comfortable place then sleeps there.

Details

Type

Normal

Category

Prim Pokémon

Height

1.1 m (3'07")

Weight

32.6 kg (71.9 lbs)

National Pokédex

#0301

Pokédex

#79

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

65

121

251

Defense

65

121

251

Sp. Atk

55

103

229

Sp. Def

55

103

229

Speed

70

130

262

Total

380

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Delcatty, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Delcatty doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #79
EV yield
1 HP, 1 Spe
Catch rate
60
Base Exp.
133

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
25% male
75% female
Egg cycles
15

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Skitty

Skitty

#78

Moon StoneUse Moon Stone
Delcatty

Delcatty

#79

Encounters

Known encounter locations for this Pokémon in this game.
White 2
LocationMethodLevelChanceConditions

Castelia City

Walking in rustling grass184%

-

Castelia City

Walking in rustling grass181%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble SlapNormalPhysical158510

The target is slapped repeatedly, back and forth, two to five times in a row.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartAttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

StartFake OutNormalPhysical4010010

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AssistNormalStatus--20

Prior evolution: level-up (Lv. 22)

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

Baton PassNormalStatus--40

Prior evolution: egg

The user switches places with a party Pokémon in waiting, passing along any stat changes.

CaptivateNormalStatus-10020

Prior evolution: level-up (Lv. 46)

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CharmNormalStatus-10020

Prior evolution: level-up (Lv. 25)

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

CopycatNormalStatus--20

Prior evolution: level-up (Lv. 18)

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Double-EdgeNormalPhysical12010015

Prior evolution: level-up (Lv. 42)

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Faint AttackDarkPhysical60-20

Prior evolution: level-up (Lv. 29)

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

Fake TearsDarkStatus-10020

Prior evolution: egg

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

ForesightNormalStatus--40

Prior evolution: level-up (Lv. 4)

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

GrowlNormalStatus-10040

Prior evolution: level-up (Lv. 1)

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Mud BombGroundSpecial658510

Prior evolution: egg

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Simple BeamNormalStatus-10015

Prior evolution: egg

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Sucker PunchDarkPhysical801005

Prior evolution: egg

This move enables the user to attack first. It fails if the target is not readying an attack, however.

TackleNormalPhysical5010035

Prior evolution: level-up (Lv. 1)

A physical attack in which the user charges and slams into the target with its whole body.

Tail WhipNormalStatus-10030

Prior evolution: level-up (Lv. 1)

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

Wake-Up SlapFightingPhysical6010010

Prior evolution: level-up (Lv. 32)

This attack inflicts big damage on a sleeping target. It also wakes the target up, however.

WishNormalStatus--10

Prior evolution: egg

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Cute Charm

Ability Slot 1

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

Normalize

Ability Slot 2

All the Pokémon’s moves become the Normal type.

Changes most moves to Normal-type; dynamic-type exceptions keep their types.

Wonder Skin(Hidden Ability)

Makes status-changing moves more likely to miss.

Caps incoming status moves' base accuracy above 50% at 50%.

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