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B2/W2 / Pokédex

Hitmonlee

Back to Pokédex

Hitmonlee

#106 in the Black 2 and White 2 Pokédex • Kicking Pokémon

Hitmonlee sprite

Normal

Shiny Hitmonlee sprite

Shiny

Pokédex entries

Pokémon Black 2

Its legs can stretch double. First-time foes are startled by its extensible reach.

Pokémon White 2

Its legs can stretch double. First-time foes are startled by its extensible reach.

Details

Type

Fighting

Category

Kicking Pokémon

Height

1.5 m (4'11")

Weight

49.8 kg (109.8 lbs)

National Pokédex

#0106

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

120

220

372

Defense

53

99

225

Sp. Atk

35

67

185

Sp. Def

110

202

350

Speed

87

161

300

Total

455

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Hitmonlee, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Atk
Catch rate
45
Base Exp.
159

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
100% male
0% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tyrogue

Tyrogue

#236

Level 20, Attack > Defense

Hitmonlee

Hitmonlee

#106

Tyrogue

Tyrogue

#236

Level 20, Attack < Defense

Hitmonchan

Hitmonchan

#107

Tyrogue

Tyrogue

#236

Level 20, Attack = Defense

Hitmontop

Hitmontop

#237

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartDouble KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

StartRevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

5MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

9Rolling KickFightingPhysical608515

The user lashes out with a quick, spinning kick. It may also make the target flinch.

13Jump KickFightingPhysical1009510

The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

17Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

21Focus EnergyNormalStatus--30

The user takes a deep breath and focuses so that critical hits land more easily.

25FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

29Hi Jump KickFightingPhysical1309010

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

33Mind ReaderNormalStatus--5

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

37ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

41Wide GuardRockStatus--10

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

45Blaze KickFirePhysical859010

The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.

49EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

53Mega KickNormalPhysical120755

The target is attacked by a kick launched with muscle-packed power.

57Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

61ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM47Low SweepFightingPhysical6010020

The user attacks the target’s legs swiftly, reducing the target’s Speed stat.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Bullet PunchSteelPhysical4010030

Prior evolution: egg

The user strikes the target with tough punches as fast as bullets. This move always goes first.

CounterFightingPhysical-10020

Prior evolution: egg

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fake OutNormalPhysical4010010

Prior evolution: level-up (Lv. 1)

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

Mach PunchFightingPhysical4010030

Prior evolution: egg

The user throws a punch at blinding speed. It is certain to strike first.

PursuitDarkPhysical4010020

Prior evolution: egg

An attack move that inflicts double damage if used on a target that is switching out of battle.

Rapid SpinNormalPhysical2010040

Prior evolution: egg

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

TackleNormalPhysical5010035

Prior evolution: level-up (Lv. 1)

A physical attack in which the user charges and slams into the target with its whole body.

UproarNormalSpecial9010010

Prior evolution: tutor

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Vacuum WaveFightingSpecial4010030

Prior evolution: egg

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MetronomeNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user waggles a finger and stimulates its brain into randomly using nearly any move.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Sucker PunchDarkPhysical801005

PokéTransfer from Generation IV

This move enables the user to attack first. It fails if the target is not readying an attack, however.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Limber

Ability Slot 1

The Pokémon is protected from paralysis.

Prevents paralysis.

Reckless

Ability Slot 2

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

Unburden(Hidden Ability)

Raises Speed if a held item is used.

Doubles Speed upon using or losing a held item.

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