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B2/W2 / Pokédex

Rhyhorn

Back to Pokédex

Rhyhorn

#111 in the Black 2 and White 2 Pokédex • Spikes Pokémon

Rhyhorn sprite

Normal

Shiny Rhyhorn sprite

Shiny

Pokédex entries

Pokémon Black 2

Its powerful tackles can destroy anything. However, it is too slow witted to help people work.

Pokémon White 2

Its powerful tackles can destroy anything. However, it is too slow witted to help people work.

Details

Types

GroundRock

Category

Spikes Pokémon

Height

1 m (3'03")

Weight

115 kg (253.5 lbs)

National Pokédex

#0111

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

85

157

295

Defense

95

175

317

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

25

49

163

Total

345

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Rhyhorn, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def
Catch rate
120
Base Exp.
69

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Curtis (female player); receive Lv.50 Rhyhorn with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Yancy (male player); receive Lv.50 Rhyhorn with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

White 2
LocationMethodLevelChanceConditions

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Curtis (female player); receive Lv.50 Rhyhorn with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Nimbasa City

Nimbasa City (Ferris Wheel trades)

NPC trade50-

Trade any Pokémon to Yancy (male player); receive Lv.50 Rhyhorn with its Hidden Ability, Complete the Dropped Item subquest and unlock Ferris Wheel trades; one trade per day, in a repeating twelve-species sequence

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHorn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

8StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

12Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

19Scary FaceNormalStatus-10010

The user frightens the target with a scary face to harshly reduce its Speed stat.

23Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.

30BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

34Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

41Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

45Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

52Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

56EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

63Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

67MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Crush ClawNormalPhysical759510

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Dragon RushDragonPhysical1007510

The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.

Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.

Ice FangIcePhysical659515

The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

MagnitudeGroundPhysical-10030

The user looses a ground-shaking quake affecting everyone around the user. Its power varies.

ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

Rock ClimbNormalPhysical908520

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Skull BashNormalPhysical10010015

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Thunder FangElectricPhysical659515

The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Ancient PowerRockSpecial601005

PokéTransfer from Generation IV

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Traits

Ability options available to this Pokémon in this game.

Lightning Rod

Ability Slot 1

Draws in all Electric-type moves to up Sp. Attack.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Rock Head

Ability Slot 2

Protects the Pokémon from recoil damage.

Protects against recoil damage.

Reckless(Hidden Ability)

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

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