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B2/W2 / Pokédex

Heracross

Back to Pokédex

Heracross

#145 in the Black 2 and White 2 Pokédex • Single Horn Pokémon

Heracross sprite

Normal

Shiny Heracross sprite

Shiny

Pokédex entries

Pokémon Black 2

No matter how heavy its opponents, it flings them far away with its prized horn.

Pokémon White 2

No matter how heavy its opponents, it flings them far away with its prized horn.

Details

Types

BugFighting

Category

Single Horn Pokémon

Height

1.5 m (4'11")

Weight

54 kg (119 lbs)

National Pokédex

#0214

Pokédex

#145

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

125

229

383

Defense

75

139

273

Sp. Atk

40

76

196

Sp. Def

95

175

317

Speed

85

157

295

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Heracross, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #145
EV yield
2 Atk
Catch rate
45
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.
Heracross

Heracross

#145

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 12

Walking in dark grass4010%

-

Route 12

Walking in dark grass425%

-

Route 12

Walking in tall grass or a cave3610%

-

Route 12

Walking in tall grass or a cave385%

-

Lostlorn Forest

Walking in dark grass265%

-

Lostlorn Forest

Walking in tall grass or a cave245%

-

Lostlorn Forest

Lostlorn Forest (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto20-24-

Without a Grotto Pass Power: 0.25% chance per regeneration; Hidden Ability Moxie; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Entralink

Entree Forest (Dream Park historical transfer)

Historical Dream World transfer10-

Dream Park historical catalog; ability: Moxie; exact Dream Point thresholds and per-record source gaps are documented separately, Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Horn Attack, Flail, Focus Punch

White 2
LocationMethodLevelChanceConditions

Lostlorn Forest

Lostlorn Forest (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto20-24-

Without a Grotto Pass Power: 0.75% chance per regeneration; Hidden Ability Moxie; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Entralink

Entree Forest (Dream Park historical transfer)

Historical Dream World transfer10-

Dream Park historical catalog; ability: Moxie; exact Dream Point thresholds and per-record source gaps are documented separately, Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Horn Attack, Flail, Focus Punch

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHorn AttackNormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartEndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

StartNight SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

7Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

10Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

16Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

19CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

25Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

34Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

37FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

43ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

46MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM08Bulk UpFightingStatus--20

The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM76Struggle BugBugSpecial3010020

While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Seismic TossFightingPhysical-10020

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Fury CutterBugPhysical209520

PokéTransfer from Generation IV

The target is slashed with scythes or claws. Its power increases if it hits in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Vacuum WaveFightingSpecial4010030

PokéTransfer from Generation IV

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Traits

Ability options available to this Pokémon in this game.

Swarm

Ability Slot 1

Powers up Bug-type moves in a pinch.

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Guts

Ability Slot 2

Boosts Attack if there is a status problem.

Increases Attack to 1.5× with a major status ailment.

Moxie(Hidden Ability)

Boosts Attack after knocking out any Pokémon.

Raises Attack one stage upon KOing a Pokémon.

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