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B2/W2 / Pokédex

Claydol

Claydol

#170 in the Black 2 and White 2 Pokédex • Clay Doll Pokémon

Claydol

#170 in the Black 2 and White 2 Pokédex • Clay Doll Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

70

130

262

Defense

105

193

339

Sp. Atk

70

130

262

Sp. Def

120

220

372

Speed

75

139

273

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Baltoy

Lileep

Claydol normal sprite

Normal

Shiny Claydol sprite

Shiny

Claydol

Clay Doll Pokémon

#170
GroundPsychic

Height

1.5 m (4'11")

Weight

108 kg (238.1 lbs)

Abilities

Levitate

It's Super Effective

Damage multipliers Claydol takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Water

Grass

Ice

Bug

Ghost

Dark

Resists

Electric

Fighting

0.5×

Poison

0.5×

Psychic

0.5×

Rock

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #170
EV yield
2 SpD
Catch rate
90
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

This mysterious Pokémon started life as an ancient clay figurine made over 20,000 years ago.

Pokémon White 2 box art

Pokémon White 2

This mysterious Pokémon started life as an ancient clay figurine made over 20,000 years ago.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Baltoy

Baltoy

#169

Level 36

Claydol

Claydol

#170

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

StartTeleportPsychicStatus--20

Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartRapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

4Rapid SpinNormalPhysical2010040

A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.

7Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

10Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

13PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

17Power TrickPsychicStatus--10

The user employs its psychic power to switch its Attack with its Defense stat.

21Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

25Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

28ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the target flinch.

31Cosmic PowerPsychicStatus--20

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

34Guard SplitPsychicStatus--10

The user employs its psychic power to average its Defense and Sp. Def stats with those of its target’s.

34Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target’s.

36Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

40Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

47SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

54Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

61ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM51Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches its place with one of its allies.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

#169

Baltoy

#345

Lileep

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