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B2/W2 / Pokédex

Raichu

Back to Pokédex

Raichu

#26 in the Black 2 and White 2 Pokédex • Mouse Pokémon

Raichu sprite

Normal

Shiny Raichu sprite

Shiny

Pokédex entries

Pokémon Black 2

Its tail discharges electricity into the ground, protecting it from getting shocked.

Pokémon White 2

Its tail discharges electricity into the ground, protecting it from getting shocked.

Details

Type

Electric

Category

Mouse Pokémon

Height

0.8 m (2'07")

Weight

30 kg (66.1 lbs)

National Pokédex

#0026

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

90

166

306

Defense

55

103

229

Sp. Atk

90

166

306

Sp. Def

80

148

284

Speed

100

184

328

Total

475

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Raichu, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
3 Spe
Catch rate
75
Base Exp.
214

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
10

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Pichu

Pichu

#172

High friendship

Pikachu

Pikachu

#25

Pikachu

Pikachu

#25

ThunderstoneUse Thunder Stone
Raichu

Raichu

#26

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartThunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

StartThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AgilityPsychicStatus--30

Prior evolution: level-up (Lv. 37)

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

BestowNormalStatus--15

Prior evolution: egg

The user passes its held item to the target when the target isn’t holding an item.

BideNormalPhysical--10

Prior evolution: egg

The user endures attacks for two turns, then strikes back to cause double the damage taken.

ChargeElectricStatus--20

Prior evolution: egg

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

CharmNormalStatus-10020

Prior evolution: level-up (Lv. 1)

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

DischargeElectricSpecial8010015

Prior evolution: level-up (Lv. 42)

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

Double SlapNormalPhysical158510

Prior evolution: egg

The target is slapped repeatedly, back and forth, two to five times in a row.

Electro BallElectricSpecial-10010

Prior evolution: level-up (Lv. 18)

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

EncoreNormalStatus-1005

Prior evolution: egg

The user compels the target to keep using only the move it last used for three turns.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake OutNormalPhysical4010010

Prior evolution: egg

An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.

FeintNormalPhysical3010010

Prior evolution: level-up (Lv. 34)

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

FlailNormalPhysical-10015

Prior evolution: egg

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

GrowlNormalStatus-10040

Prior evolution: level-up (Lv. 1)

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Lucky ChantNormalStatus--30

Prior evolution: egg

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Nasty PlotDarkStatus--20

Prior evolution: level-up (Lv. 18)

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

PresentNormalPhysical-9015

Prior evolution: egg

The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.

ReversalFightingPhysical-10015

Prior evolution: egg

An all-out attack that becomes more powerful the less HP the user has.

SlamNormalPhysical807520

Prior evolution: level-up (Lv. 26)

The target is slammed with a long tail, vines, etc., to inflict damage.

Sweet KissNormalStatus-7510

Prior evolution: level-up (Lv. 13)

The user kisses the target with a sweet, angelic cuteness that causes confusion.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

UproarNormalSpecial9010010

Prior evolution: tutor

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Volt TackleElectricPhysical12010015

Pichu egg: Light Ball parent

The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.

WishNormalStatus--10

Prior evolution: egg

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Pain SplitNormalStatus--20

PokéTransfer from Generation IV

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Traits

Ability options available to this Pokémon in this game.

Static

Ability Slot 1

Contact with the Pokémon may cause paralysis.

Has a 30% chance of paralyzing attacking Pokémon on contact.

Lightning Rod(Hidden Ability)

Draws in all Electric-type moves to up Sp. Attack.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

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