| Agility |  | Status | - | - | 30 | Prior evolution: level-up (Lv. 37) | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Bestow |  | Status | - | - | 15 | Prior evolution: egg | The user passes its held item to the target when the target isn’t holding an item. |
| Bide |  | Physical | - | - | 10 | Prior evolution: egg | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Charge |  | Status | - | - | 20 | Prior evolution: egg | The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat. |
| Charm |  | Status | - | 100 | 20 | Prior evolution: level-up (Lv. 1) | The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered. |
| Discharge |  | Special | 80 | 100 | 15 | Prior evolution: level-up (Lv. 42) | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| Double Slap |  | Physical | 15 | 85 | 10 | Prior evolution: egg | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Electro Ball |  | Special | - | 100 | 10 | Prior evolution: level-up (Lv. 18) | The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| Encore |  | Status | - | 100 | 5 | Prior evolution: egg | The user compels the target to keep using only the move it last used for three turns. |
| Endure |  | Status | - | - | 10 | Prior evolution: egg | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Fake Out |  | Physical | 40 | 100 | 10 | Prior evolution: egg | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| Feint |  | Physical | 30 | 100 | 10 | Prior evolution: level-up (Lv. 34) | An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
| Flail |  | Physical | - | 100 | 15 | Prior evolution: egg | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Growl |  | Status | - | 100 | 40 | Prior evolution: level-up (Lv. 1) | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| Lucky Chant |  | Status | - | - | 30 | Prior evolution: egg | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
| Nasty Plot |  | Status | - | - | 20 | Prior evolution: level-up (Lv. 18) | The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. |
| Present |  | Physical | - | 90 | 15 | Prior evolution: egg | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. |
| Reversal |  | Physical | - | 100 | 15 | Prior evolution: egg | An all-out attack that becomes more powerful the less HP the user has. |
| Slam |  | Physical | 80 | 75 | 20 | Prior evolution: level-up (Lv. 26) | The target is slammed with a long tail, vines, etc., to inflict damage. |
| Sweet Kiss |  | Status | - | 75 | 10 | Prior evolution: level-up (Lv. 13) | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Tickle |  | Status | - | 100 | 20 | Prior evolution: egg | The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Uproar |  | Special | 90 | 100 | 10 | Prior evolution: tutor | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Volt Tackle |  | Physical | 120 | 100 | 15 | Pichu egg: Light Ball parent | The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. |
| Wish |  | Status | - | - | 10 | Prior evolution: egg | One turn after this move is used, the target’s HP is restored by half the user’s maximum HP. |