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B2/W2 / Pokédex

Muk

Back to Pokédex

Muk

#65 in the Black 2 and White 2 Pokédex • Sludge Pokémon

Muk sprite

Normal

Shiny Muk sprite

Shiny

Pokédex entries

Pokémon Black 2

It’s so stinky! Muk’s body contains toxic elements, and any plant will wilt when it passes by.

Pokémon White 2

It’s so stinky! Muk’s body contains toxic elements, and any plant will wilt when it passes by.

Details

Type

Poison

Category

Sludge Pokémon

Height

1.2 m (3'11")

Weight

30 kg (66.1 lbs)

National Pokédex

#0089

Pokédex

#65

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

105

193

339

Defense

75

139

273

Sp. Atk

65

121

251

Sp. Def

100

184

328

Speed

50

94

218

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Muk, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #65
EV yield
1 HP, 1 Atk
Catch rate
75
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Grimer

Grimer

#64

Level 38

Muk

Muk

#65

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 9

Walking in dark grass445%

-

Route 9

Walking in tall grass or a cave405%

-

Castelia Sewers

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Surfing in dark spots5-204%

-

Castelia Sewers

Surfing in dark spots5-201%

-

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Surfing in dark spots5-204%

-

Castelia Sewers

Castelia Sewers (unknown area 38)

Surfing in dark spots5-201%

-

Route 9

Unova Route 9 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto35-392%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Poison Touch; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

White 2
LocationMethodLevelChanceConditions

Route 9

Walking in dark grass445%

-

Route 9

Walking in tall grass or a cave405%

-

Castelia Sewers

Fishing in dark spots50-7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Surfing in dark spots5-204%

-

Castelia Sewers

Surfing in dark spots5-201%

-

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots7015%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Fishing in dark spots701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Castelia Sewers

Castelia Sewers (unknown area 38)

Surfing in dark spots5-204%

-

Castelia Sewers

Castelia Sewers (unknown area 38)

Surfing in dark spots5-201%

-

Route 9

Unova Route 9 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto35-392%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Poison Touch; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%
Black 2
1%
White 2
1%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

StartPoison GasPoisonStatus-8040

A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

4HardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

7Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

12DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

15SludgePoisonSpecial6510020

Unsanitary sludge is hurled at the target. It may also poison the target.

18MinimizeNormalStatus--20

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

21Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

26Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

29FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

32ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

37Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

43Acid ArmorPoisonStatus--40

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

49Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

57MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Acid SprayPoisonSpecial4010020

Prior evolution: egg

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

CurseGhostStatus--10

Prior evolution: egg

A move that works differently for the Ghost type than for all other types.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

ImprisonPsychicStatus--10

Prior evolution: egg

If the opponents know any move also known by the user, the opponents are prevented from using it.

LickGhostPhysical2010030

Prior evolution: egg

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Mean LookNormalStatus--5

Prior evolution: egg

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Scary FaceNormalStatus-10010

Prior evolution: egg

The user frightens the target with a scary face to harshly reduce its Speed stat.

Shadow PunchGhostPhysical60-20

Prior evolution: egg

The user throws a punch from the shadows. The punch lands without fail.

Shadow SneakGhostPhysical4010030

Prior evolution: egg

The user extends its shadow and attacks the target from behind. This move always goes first.

Spit UpNormalSpecial-10010

Prior evolution: egg

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

StockpileNormalStatus--20

Prior evolution: egg

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

SwallowNormalStatus--10

Prior evolution: egg

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

Traits

Ability options available to this Pokémon in this game.

Stench

Ability Slot 1

The stench may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

Sticky Hold

Ability Slot 2

Protects the Pokémon from item theft.

Prevents a held item from being removed by other Pokémon.

Poison Touch(Hidden Ability)

May poison targets when a Pokémon makes contact.

Has a 30% chance of poisoning target Pokémon upon contact.

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