Shellder
#90 in the Black 2 and White 2 Pokédex • Bivalve Pokémon
Shellder
#90 in the Black 2 and White 2 Pokédex • Bivalve Pokémon
Stats
Min
Max
HP
30
170
264
Attack
65
121
251
Defense
100
184
328
Sp. Atk
45
85
207
Sp. Def
25
49
163
Speed
40
76
196
Total
305
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Shellder
Bivalve Pokémon

Growth
| Pokédexes | - |
|---|---|
| EV yield | 1 Def |
| Catch rate | 190 |
| Base Exp. | 61 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.

Pokémon White 2
It swims backward by opening and closing its two shells. Its large tongue is always kept hanging out.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shellder #90 | Use Water Stone | ![]() Cloyster #91 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 Road 13 | Fishing with a Super Rod | 40-60 | 40% | - |
Route 13 Road 13 | Fishing in dark spots | 40-60 | 40% | - |
Route 13 Road 13 | Fishing in dark spots | 50-70 | 15% | - |
Undella Town | Fishing with a Super Rod | 40-60 | 40% | - |
Undella Town | Fishing in dark spots | 40-60 | 40% | - |
Undella Town | Fishing in dark spots | 50-70 | 15% | - |
Humilau City | Fishing with a Super Rod | 40-60 | 40% | - |
Humilau City | Fishing in dark spots | 40-60 | 40% | - |
Humilau City | Fishing in dark spots | 50-70 | 15% | - |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 40-60 | 40% | - |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 40-60 | 40% | - |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 50-70 | 15% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 13 Road 13 | Fishing with a Super Rod | 40-60 | 40% | - |
Route 13 Road 13 | Fishing in dark spots | 40-60 | 40% | - |
Route 13 Road 13 | Fishing in dark spots | 50-70 | 15% | - |
Undella Town | Fishing with a Super Rod | 40-60 | 40% | - |
Undella Town | Fishing in dark spots | 40-60 | 40% | - |
Undella Town | Fishing in dark spots | 50-70 | 15% | - |
Humilau City | Fishing with a Super Rod | 40-60 | 40% | - |
Humilau City | Fishing in dark spots | 40-60 | 40% | - |
Humilau City | Fishing in dark spots | 50-70 | 15% | - |
Seaside Cave Seaside Cave (1F) | Fishing with a Super Rod | 40-60 | 40% | - |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 40-60 | 40% | - |
Seaside Cave Seaside Cave (1F) | Fishing in dark spots | 50-70 | 15% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| 4 | Withdraw | ![]() | Status | - | - | 40 | The user withdraws its body into its hard shell, raising its Defense stat. |
| 8 | Supersonic | ![]() | Status | - | 55 | 20 | The user generates odd sound waves from its body. It may confuse the target. |
| 13 | Icicle Spear | ![]() | Physical | 25 | 100 | 30 | The user launches sharp icicles at the target. It strikes two to five times in a row. |
| 16 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 20 | Leer | ![]() | Status | - | 100 | 30 | The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. |
| 25 | Clamp | ![]() | Physical | 35 | 85 | 15 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. |
| 28 | Ice Shard | ![]() | Physical | 40 | 100 | 30 | The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
| 32 | Razor Shell | ![]() | Physical | 75 | 95 | 10 | The user cuts its target with sharp shells. This attack may also lower the target’s Defense stat. |
| 37 | Aurora Beam | ![]() | Special | 65 | 100 | 20 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. |
| 40 | Whirlpool | ![]() | Special | 35 | 85 | 15 | Traps foes in a violent swirling whirlpool for four to five turns. |
| 44 | Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| 49 | Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| 52 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 56 | Shell Smash | ![]() | Status | - | - | 15 | The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
| 61 | Hydro Pump | ![]() | Special | 120 | 80 | 5 | The target is blasted by a huge volume of water launched under great pressure. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM64 | Explosion | ![]() | Physical | 250 | 100 | 5 | The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Icy Wind | ![]() | Special | 55 | 95 | 15 | The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat. |
| Iron Defense | ![]() | Status | - | - | 15 | The user hardens its body’s surface like iron, sharply raising its Defense stat. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Ring | ![]() | Status | - | - | 20 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
| Avalanche | ![]() | Physical | 60 | 100 | 10 | An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| Barrier | ![]() | Status | - | - | 30 | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Bubble Beam | ![]() | Special | 65 | 100 | 20 | A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| Icicle Spear | ![]() | Physical | 25 | 100 | 30 | The user launches sharp icicles at the target. It strikes two to five times in a row. |
| Mud Shot | ![]() | Special | 55 | 95 | 15 | The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed. |
| Rapid Spin | ![]() | Physical | 20 | 100 | 40 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
| Rock Blast | ![]() | Physical | 25 | 90 | 10 | The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
| Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| Twineedle | ![]() | Physical | 25 | 100 | 20 | The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
| Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Traits
Shell Armor
Ability Slot 1
The Pokémon is protected against critical hits.
Protects against critical hits.
Skill Link
Ability Slot 2
Increases the frequency of multi-strike moves.
Extends two-to-five-hit moves and Triple Kick to their full length every time.
Overcoat(Hidden Ability)
Protects the Pokémon from damage from weather.
Protects against damage from weather.







































Physical
Status
Special





