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B2/W2 / Pokédex

Klang

Klang

#131 in the Black 2 and White 2 Pokédex • Gear Pokémon

Klang

#131 in the Black 2 and White 2 Pokédex • Gear Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

95

175

317

Sp. Atk

70

130

262

Sp. Def

85

157

295

Speed

50

94

218

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Klink

Klinklang

Klang normal sprite

Normal

Shiny Klang sprite

Shiny

Klang

Gear Pokémon

#131
Steel

Height

0.6 m (2'00")

Weight

51 kg (112.4 lbs)

Abilities

PlusMinusClear Body(Hidden Ability)

It's Super Effective

Damage multipliers Klang takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Fighting

Ground

Resists

Poison

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Psychic

0.5×

Bug

0.5×

Rock

0.5×

Ghost

0.5×

Dragon

0.5×

Dark

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #131
EV yield
2 Def
Catch rate
60
Base Exp.
154

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

Pokémon White 2 box art

Pokémon White 2

A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Klink

Klink

#130

Level 38

Klang

Klang

#131

Klang

Klang

#131

Level 49

Klinklang

Klinklang

#132

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

P2 Laboratory

Walking in tall grass or a cave5710%

-

P2 Laboratory

Walking in tall grass or a cave595%

-

White 2
LocationMethodLevelChanceConditions

P2 Laboratory

Walking in tall grass or a cave5710%

-

P2 Laboratory

Walking in tall grass or a cave595%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

StartThunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

StartGear GrindSteelPhysical508515

The user attacks by throwing two steel gears at its target.

6ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

11Thunder ShockElectricSpecial4010030

A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.

16Gear GrindSteelPhysical508515

The user attacks by throwing two steel gears at its target.

21BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

26Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

31AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

36Mirror ShotSteelSpecial658510

The user looses a flash of energy at the target from its polished body. It may also lower the target’s accuracy.

40ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

44DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

48Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly reduces the target’s Sp. Def stat.

52Shift GearSteelStatus--10

The user rotates its gears, raising its Attack and sharply raising its Speed.

56Lock-OnNormalStatus--5

The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.

60Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

64Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.

Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Plus

Ability Slot 1

Ups Sp. Atk if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Ability Slot 2

Ups Sp. Atk if another Pokémon has Plus or Minus.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Clear Body(Hidden Ability)

Prevents other Pokémon from lowering its stats.

Prevents stats from being lowered by other Pokémon.

#130

Klink

#132

Klinklang

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