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B2/W2 / Pokédex

Herdier

Herdier

#23 in the Black 2 and White 2 Pokédex • Loyal Dog Pokémon

Herdier

#23 in the Black 2 and White 2 Pokédex • Loyal Dog Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

80

148

284

Defense

65

121

251

Sp. Atk

35

67

185

Sp. Def

65

121

251

Speed

60

112

240

Total

370

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Lillipup

Stoutland

Herdier normal sprite

Normal

Shiny Herdier sprite

Shiny

Herdier

Loyal Dog Pokémon

#23
Normal

Height

0.9 m (2'11")

Weight

14.7 kg (32.4 lbs)

Abilities

IntimidateSand RushScrappy(Hidden Ability)

It's Super Effective

Damage multipliers Herdier takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #23
EV yield
2 Atk
Catch rate
120
Base Exp.
130

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Field
Gender
50% male
50% female
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

This very loyal Pokémon helps Trainers, and it also takes care of other Pokémon.

Pokémon White 2 box art

Pokémon White 2

This very loyal Pokémon helps Trainers, and it also takes care of other Pokémon.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Lillipup

Lillipup

#22

Level 16

Herdier

Herdier

#23

Herdier

Herdier

#23

Level 32

Stoutland

Stoutland

#24

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

P2 Laboratory

Walking in tall grass or a cave5620%

-

Route 1

Road 1

Walking in dark grass6420%

-

Route 1

Road 1

Walking in dark grass6510%

-

Route 1

Road 1

Walking in dark grass675%

-

Route 1

Road 1

Walking in dark grass674%

-

Route 1

Road 1

Walking in tall grass or a cave5620%

-

Route 1

Road 1

Walking in tall grass or a cave5710%

-

Route 1

Road 1

Walking in tall grass or a cave5810%

-

Route 1

Road 1

Walking in tall grass or a cave595%

-

Route 1

Road 1

Walking in tall grass or a cave594%

-

Route 1

Road 1

Walking in tall grass or a cave591%

-

Route 2

Road 2

Walking in tall grass or a cave5620%

-

Route 2

Road 2

Walking in tall grass or a cave595%

-

Route 2

Road 2

Walking in tall grass or a cave594%

-

Route 2

Road 2

Walking in tall grass or a cave591%

-

Route 3

Road 3

Walking in dark grass6510%

-

Route 3

Road 3

Walking in tall grass or a cave5710%

-

Floccesy Ranch

Floccesy Ranch (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto10-1420%

-

White 2
LocationMethodLevelChanceConditions

P2 Laboratory

Walking in tall grass or a cave5620%

-

Route 1

Road 1

Walking in dark grass6420%

-

Route 1

Road 1

Walking in dark grass6510%

-

Route 1

Road 1

Walking in dark grass675%

-

Route 1

Road 1

Walking in dark grass674%

-

Route 1

Road 1

Walking in tall grass or a cave5620%

-

Route 1

Road 1

Walking in tall grass or a cave5710%

-

Route 1

Road 1

Walking in tall grass or a cave5810%

-

Route 1

Road 1

Walking in tall grass or a cave595%

-

Route 1

Road 1

Walking in tall grass or a cave594%

-

Route 1

Road 1

Walking in tall grass or a cave591%

-

Route 2

Road 2

Walking in tall grass or a cave5620%

-

Route 2

Road 2

Walking in tall grass or a cave595%

-

Route 2

Road 2

Walking in tall grass or a cave594%

-

Route 2

Road 2

Walking in tall grass or a cave591%

-

Route 3

Road 3

Walking in dark grass6510%

-

Route 3

Road 3

Walking in tall grass or a cave5710%

-

Floccesy Ranch

Floccesy Ranch (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto10-1420%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

StartBiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

StartOdor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

5Odor SleuthNormalStatus--40

Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

8BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

12Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

15Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

20Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

24CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

29RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

33RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

38ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

42Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

47Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Intimidate

Ability Slot 1

Lowers the foe’s Attack stat.

Lowers opponents' Attack one stage upon entering battle.

Sand Rush

Ability Slot 2

Boosts the Pokémon’s Speed in a sandstorm.

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Scrappy(Hidden Ability)

Enables moves to hit Ghost-type Pokémon.

Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

#22

Lillipup

#24

Stoutland

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