Zebstrika
#148 in the Black 2 and White 2 Pokédex • Thunderbolt Pokémon
Zebstrika
#148 in the Black 2 and White 2 Pokédex • Thunderbolt Pokémon
Stats
Min
Max
HP
75
260
354
Attack
100
184
328
Defense
63
117
247
Sp. Atk
80
148
284
Sp. Def
63
117
247
Speed
116
213
364
Total
497
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Zebstrika
Thunderbolt Pokémon

Height
Weight
Growth
| Pokédexes | Updated Unova #148 |
|---|---|
| EV yield | 2 Spe |
| Catch rate | 75 |
| Base Exp. | 174 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Pokémon White 2
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Blitzle #147 | Level 27 | ![]() Zebstrika #148 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in dark grass | 64 | 10% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 5% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 4% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 1% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 56 | 10% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 4% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 34 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 36 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 31 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 10% | - |
Route 3 Unova Route 3 (Hidden Grotto – Dark Grass) | Finding a Pokemon in a Hidden Grotto | 55-59 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Road 3 | Walking in dark grass | 64 | 10% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 5% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 4% | - |
Route 3 Road 3 | Walking in dark grass | 66 | 1% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 56 | 10% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 5% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 4% | - |
Route 3 Road 3 | Walking in tall grass or a cave | 58 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 34 | 10% | - |
Route 7 Road 7 | Walking in dark grass | 36 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 31 | 10% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 33 | 10% | - |
Route 3 Unova Route 3 (Hidden Grotto – Dark Grass) | Finding a Pokemon in a Hidden Grotto | 55-59 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| Start | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| Start | Quick Attack | ![]() | Physical | 40 | 100 | 30 | The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| Start | Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat. |
| 4 | Tail Whip | ![]() | Status | - | 100 | 30 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 8 | Charge | ![]() | Status | - | - | 20 | The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat. |
| 11 | Shock Wave | ![]() | Special | 60 | - | 20 | The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
| 15 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| 18 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| 22 | Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 25 | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 31 | Stomp | ![]() | Physical | 65 | 100 | 20 | The target is stomped with a big foot. It may also make the target flinch. |
| 36 | Discharge | ![]() | Special | 80 | 100 | 15 | A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
| 42 | Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 47 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| 53 | Thrash | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM24 | Thunderbolt | ![]() | Special | 95 | 100 | 15 | A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
| TM25 | Thunder | ![]() | Special | 120 | 70 | 10 | A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 | Flame Charge | ![]() | Physical | 50 | 100 | 20 | The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 | Overheat | ![]() | Special | 140 | 90 | 5 | The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| TM57 | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |
| TM72 | Volt Switch | ![]() | Special | 70 | 100 | 20 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM93 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. It may also confuse the target. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Traits
Lightning Rod
Ability Slot 1
Draws in all Electric-type moves to up Sp. Attack.
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Motor Drive
Ability Slot 2
Raises Speed if hit by an Electric-type move.
Absorbs Electric moves, raising Speed one stage.
Sap Sipper(Hidden Ability)
Boosts Attack when hit by a Grass-type move.
Absorbs Grass moves, raising Attack one stage.



































Status
Physical
Special






