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B2/W2 / Pokédex

Zebstrika

Back to Pokédex

Zebstrika

#148 in the Black 2 and White 2 Pokédex • Thunderbolt Pokémon

Pokédex entries

Pokémon Black 2

When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Pokémon White 2

When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.

Details

Type

Electric

Category

Thunderbolt Pokémon

Height

1.6 m (5'03")

Weight

79.5 kg (175.3 lbs)

National Pokédex

#0523

Pokédex

#148

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

100

184

328

Defense

63

117

247

Sp. Atk

80

148

284

Sp. Def

63

117

247

Speed

116

213

364

Total

497

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Zebstrika, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #148
EV yield
2 Spe
Catch rate
75
Base Exp.
174

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Blitzle

Blitzle

#147

Level 27

Zebstrika

Zebstrika

#148

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 3

Walking in dark grass6410%

-

Route 3

Walking in dark grass665%

-

Route 3

Walking in dark grass664%

-

Route 3

Walking in dark grass661%

-

Route 3

Walking in tall grass or a cave5610%

-

Route 3

Walking in tall grass or a cave585%

-

Route 3

Walking in tall grass or a cave584%

-

Route 3

Walking in tall grass or a cave581%

-

Route 7

Walking in dark grass3410%

-

Route 7

Walking in dark grass3610%

-

Route 7

Walking in tall grass or a cave3110%

-

Route 7

Walking in tall grass or a cave3310%

-

Route 3

Unova Route 3 (Hidden Grotto – Dark Grass)

Finding a Pokemon in a Hidden Grotto55-591%

Without a Grotto Pass Power: 1% chance per regeneration; Hidden Ability Sap Sipper; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

White 2
LocationMethodLevelChanceConditions

Route 3

Walking in dark grass6410%

-

Route 3

Walking in dark grass665%

-

Route 3

Walking in dark grass664%

-

Route 3

Walking in dark grass661%

-

Route 3

Walking in tall grass or a cave5610%

-

Route 3

Walking in tall grass or a cave585%

-

Route 3

Walking in tall grass or a cave584%

-

Route 3

Walking in tall grass or a cave581%

-

Route 7

Walking in dark grass3410%

-

Route 7

Walking in dark grass3610%

-

Route 7

Walking in tall grass or a cave3110%

-

Route 7

Walking in tall grass or a cave3310%

-

Route 3

Unova Route 3 (Hidden Grotto – Dark Grass)

Finding a Pokemon in a Hidden Grotto55-591%

Without a Grotto Pass Power: 1% chance per regeneration; Hidden Ability Sap Sipper; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartThunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

StartQuick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

4Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

8ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

11Shock WaveElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

15Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

18Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

22PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

25SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

31StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

36DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

42AgilityPsychicStatus--30

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

47Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

53ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM43Flame ChargeFirePhysical5010020

The user cloaks itself with flame and attacks. Building up more power, it raises the user’s Speed stat.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM50OverheatFireSpecial140905

The user attacks the target at full power. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Double KickFightingPhysical3010030

Prior evolution: egg

The target is quickly kicked twice in succession using both feet.

Double-EdgeNormalPhysical12010015

Prior evolution: egg

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Me FirstNormalStatus--20

Prior evolution: egg

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

RageNormalPhysical2010020

Prior evolution: egg

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Sand AttackGroundStatus-10015

Prior evolution: egg

Sand is hurled in the target’s face, reducing its accuracy.

ScreechNormalStatus-8540

Prior evolution: egg

An earsplitting screech harshly reduces the target’s Defense stat.

Take DownNormalPhysical908520

Prior evolution: egg

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Traits

Ability options available to this Pokémon in this game.

Lightning Rod

Ability Slot 1

Draws in all Electric-type moves to up Sp. Attack.

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Motor Drive

Ability Slot 2

Raises Speed if hit by an Electric-type move.

Absorbs Electric moves, raising Speed one stage.

Sap Sipper(Hidden Ability)

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

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