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B2/W2 / Pokédex

Snorlax

Snorlax

#143 in the Black 2 and White 2 Pokédex • Sleeping Pokémon

Snorlax

#143 in the Black 2 and White 2 Pokédex • Sleeping Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

160

430

524

Attack

110

202

350

Defense

65

121

251

Sp. Atk

65

121

251

Sp. Def

110

202

350

Speed

30

58

174

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Aerodactyl

Articuno

Snorlax normal sprite

Normal

Shiny Snorlax sprite

Shiny

Snorlax

Sleeping Pokémon

#143
Normal

Height

2.1 m (6'11")

Weight

460 kg (1,014.1 lbs)

Abilities

ImmunityThick FatGluttony(Hidden Ability)

It's Super Effective

Damage multipliers Snorlax takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fighting

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
25
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Monster
Gender
87.5% male
12.5% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.

Pokémon White 2 box art

Pokémon White 2

When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Munchlax

Munchlax

#446

High friendship

Snorlax

Snorlax

#143

Held Items

Items this Pokémon may hold when encountered in the wild.
LeftoversLeftovers
Black 2
100%
White 2
100%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

4Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

9AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

12LickGhostPhysical2010030

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

17Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

20YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

25Chip AwayNormalPhysical7010020

Looking for an opening, the user strikes continually. The target’s stat changes don’t affect this attack’s damage.

28RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

28SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

33Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

36Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

41BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

44RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

49CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

52Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.

57Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM23Smack DownRockPhysical5010015

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

LickGhostPhysical2010030

The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.

Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

WhirlwindNormalStatus-10020

The target is blown away and switched. In the wild, a battle against a single Pokémon ends.

Traits

Ability options available to this Pokémon in this game.

Immunity

Ability Slot 1

Prevents the Pokémon from getting poisoned.

Prevents poison.

Thick Fat

Ability Slot 2

Ups resistance to Fire-​ and Ice-type moves.

Halves damage from Fire and Ice moves.

Gluttony(Hidden Ability)

Encourages the early use of a held Berry.

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

#142

Aerodactyl

#144

Articuno

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