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B2/W2 / Pokédex

Eelektrik

Eelektrik

#178 in the Black 2 and White 2 Pokédex • EleFish Pokémon

Eelektrik

#178 in the Black 2 and White 2 Pokédex • EleFish Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

85

157

295

Defense

70

130

262

Sp. Atk

75

139

273

Sp. Def

70

130

262

Speed

40

76

196

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Tynamo

Eelektross

Eelektrik normal sprite

Normal

Shiny Eelektrik sprite

Shiny

Eelektrik

EleFish Pokémon

#178
Electric

Height

1.2 m (3'11")

Weight

22 kg (48.5 lbs)

Abilities

Levitate

It's Super Effective

Damage multipliers Eelektrik takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #178
EV yield
2 Atk
Catch rate
60
Base Exp.
142

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Pokémon White 2 box art

Pokémon White 2

It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tynamo

Tynamo

#177

Level 39

Eelektrik

Eelektrik

#178

Eelektrik

Eelektrik

#178

Thunder StoneUse Thunder Stone
Eelektross

Eelektross

#179

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave425%

-

White 2
LocationMethodLevelChanceConditions

Seaside Cave

Seaside Cave (B1F)

Walking in tall grass or a cave425%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartHeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

StartThunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

StartSparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

StartCharge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

9BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

19AcidPoisonSpecial4010030

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

29DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

39CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

44ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

49Acid SprayPoisonSpecial4010020

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

54CoilPoisonStatus--20

The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.

59Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

64Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

69Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

74ThrashNormalPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM62AcrobaticsFlyingPhysical5510015

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the target’s Sp. Def stat.

TM93Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Gastro AcidPoisonStatus-10010

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

#177

Tynamo

#179

Eelektross

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