Tynamo
#177 in the Black 2 and White 2 Pokédex • EleFish Pokémon
Tynamo
#177 in the Black 2 and White 2 Pokédex • EleFish Pokémon
Stats
Min
Max
HP
35
180
274
Attack
55
103
229
Defense
40
76
196
Sp. Atk
45
85
207
Sp. Def
40
76
196
Speed
60
112
240
Total
275
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
Growth
| Pokédexes | Updated Unova #177 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 55 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon Black 2
One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.

Pokémon White 2
One alone can emit only a trickle of electricity, so a group of them gathers to unleash a powerful electric shock.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Tynamo #177 | Level 39 | ![]() Eelektrik #178 |
![]() Eelektrik #178 | Use Thunder Stone | ![]() Eelektross #179 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 28 | 1% | - |
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 28 | 1% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 31 | 1% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 31 | 1% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 31 | 4% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 31 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 37 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 28 | 1% | - |
Chargestone Cave Chargestone Cave (1F) | Walking in tall grass or a cave | 28 | 1% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 31 | 1% | - |
Chargestone Cave Chargestone Cave (B1F) | Walking in tall grass or a cave | 31 | 1% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 31 | 4% | - |
Chargestone Cave Chargestone Cave (B2F) | Walking in tall grass or a cave | 31 | 4% | - |
Seaside Cave Seaside Cave (1F) | Walking in tall grass or a cave | 37 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Tackle | ![]() | Physical | 50 | 100 | 35 | A physical attack in which the user charges and slams into the target with its whole body. |
| Start | Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric charge is launched at the target. It causes paralysis if it hits. |
| Start | Spark | ![]() | Physical | 65 | 100 | 20 | The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| Start | Charge Beam | ![]() | Special | 50 | 90 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Magnet Rise | ![]() | Status | - | - | 10 | The user levitates using electrically generated magnetism for five turns. |
Traits
Levitate
Ability Slot 1
Gives full immunity to all Ground-type moves.
Evades Ground moves.







































Physical
Status
Special