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B2/W2 / Pokédex

Absol

Back to Pokédex

Absol

#216 in the Black 2 and White 2 Pokédex • Disaster Pokémon

Absol sprite

Normal

Shiny Absol sprite

Shiny

Pokédex entries

Pokémon Black 2

It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.

Pokémon White 2

It appears from deep in the mountains to warn people about upcoming disasters it has sensed with its horn.

Details

Type

Dark

Category

Disaster Pokémon

Height

1.2 m (3'11")

Weight

47 kg (103.6 lbs)

National Pokédex

#0359

Pokédex

#216

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

130

238

394

Defense

60

112

240

Sp. Atk

75

139

273

Sp. Def

60

112

240

Speed

75

139

273

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Absol, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #216
EV yield
2 Atk
Catch rate
30
Base Exp.
163

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25

Evolution

Evolution requirements shown in a compact table or chain view.
Absol

Absol

#216

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 13

Walking in dark grass3910%

-

Route 13

Walking in dark grass415%

-

Route 13

Walking in tall grass or a cave3510%

-

Route 13

Walking in tall grass or a cave375%

-

Route 14

Walking in dark grass3810%

-

Route 14

Walking in dark grass405%

-

Route 14

Walking in tall grass or a cave3410%

-

Route 14

Walking in tall grass or a cave365%

-

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-542%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Justified; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Entralink

Entree Forest (Rugged Mountain historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Feint, Superpower, Megahorn, Rugged Mountain historical catalog; ability: Justified; exact Dream Point thresholds and per-record source gaps are documented separately

White 2
LocationMethodLevelChanceConditions

Route 13

Walking in dark grass3910%

-

Route 13

Walking in dark grass415%

-

Route 13

Walking in tall grass or a cave3510%

-

Route 13

Walking in tall grass or a cave375%

-

Route 14

Walking in dark grass3810%

-

Route 14

Walking in dark grass405%

-

Route 14

Walking in tall grass or a cave3410%

-

Route 14

Walking in tall grass or a cave365%

-

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-542%

Without a Grotto Pass Power: 2% chance per regeneration; Hidden Ability Justified; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Entralink

Entree Forest (Rugged Mountain historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Feint, Superpower, Megahorn, Rugged Mountain historical catalog; ability: Justified; exact Dream Point thresholds and per-record source gaps are documented separately

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartFeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

4LeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

9Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

12PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

17TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

20BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

25Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

28SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

36Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

41Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

44DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

49Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

52Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

57Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

60Me FirstNormalStatus--20

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

65Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM71Stone EdgeRockPhysical100805

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

TM95SnarlDarkSpecial559515

The user yells as if it is ranting about something, making the targets’ Sp. Atk stat decrease.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnatchDarkStatus--10

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting, passing along any stat changes.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Faint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

HexGhostSpecial5010010

This relentless attack does massive damage to a target affected by status problems.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Me FirstNormalStatus--20

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

PunishmentDarkPhysical-1005

This attack’s power increases the more the target has powered up with stat changes.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

CounterFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A retaliation move that counters any physical attack, inflicting double the damage taken.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fury CutterBugPhysical209520

PokéTransfer from Generation IV

The target is slashed with scythes or claws. Its power increases if it hits in succession.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

The Pokémon raises the foe’s PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

Super Luck

Ability Slot 2

Heightens the critical- hit ratios of moves.

Raises moves' critical hit rates one stage.

Justified(Hidden Ability)

Raises Attack when hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

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