Dittobase

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet
HOME
Legends: Arceus
Brilliant Diamond and Shining Pearl
Sword and Shield
Let's Go, Pikachu! & Eevee!
Ultra Sun and Ultra Moon
Sun and Moon
Omega Ruby and Alpha Sapphire
X and Y
Black 2 and White 2
Black and White
HeartGold and SoulSilver
Platinum
Diamond and Pearl
Emerald
FireRed and LeafGreen
Ruby and Sapphire
Crystal
Gold and Silver
Yellow
Red and Blue

Events

Championships

Tools

Upgrade

B2/W2 / Pokédex

Espeon

Back to Pokédex

Espeon

#95 in the Black 2 and White 2 Pokédex • Sun Pokémon

Espeon sprite

Normal

Shiny Espeon sprite

Shiny

Pokédex entries

Pokémon Black 2

Its fur is so sensitive, it can feel minute shifts in the air and predict the weather...and its foes’ thoughts.

Pokémon White 2

Its fur is so sensitive, it can feel minute shifts in the air and predict the weather...and its foes’ thoughts.

Details

Type

Psychic

Category

Sun Pokémon

Height

0.9 m (2'11")

Weight

26.5 kg (58.4 lbs)

National Pokédex

#0196

Pokédex

#95

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

65

121

251

Defense

60

112

240

Sp. Atk

130

238

394

Sp. Def

95

175

317

Speed

110

202

350

Total

525

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Espeon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #95
EV yield
2 SpA
Catch rate
45
Base Exp.
184

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
35

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Eevee

Eevee

#91

Water StoneUse Water Stone
Vaporeon

Vaporeon

#92

Eevee

Eevee

#91

ThunderstoneUse Thunder Stone
Jolteon

Jolteon

#93

Eevee

Eevee

#91

Fire StoneUse Fire Stone
Flareon

Flareon

#94

Eevee

Eevee

#91

Level up with friendship 220 or higher during the day.

Espeon

Espeon

#95

Eevee

Eevee

#91

Level up with friendship 220 or higher at night.

Umbreon

Umbreon

#96

Eevee

Eevee

#91

Level up near the Moss Rock in Pinwheel Forest.

Leafeon

Leafeon

#97

Eevee

Eevee

#91

Level up near the Ice Rock in the basement of Twist Mountain.

Glaceon

Glaceon

#98

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartTail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

StartHelping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

5Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing its accuracy.

9ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

13Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

17SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

25Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

29Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

33Morning SunNormalStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

37PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

41Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

45Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Magic RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
Baton PassNormalStatus--40

Prior evolution: level-up (Lv. 33)

The user switches places with a party Pokémon in waiting, passing along any stat changes.

BiteDarkPhysical6010025

Prior evolution: level-up (Lv. 17)

The target is bitten with viciously sharp fangs. It may make the target flinch.

CharmNormalStatus-10020

Prior evolution: level-up (Lv. 29)

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

CurseGhostStatus--10

Prior evolution: egg

A move that works differently for the Ghost type than for all other types.

DetectFightingStatus--5

Prior evolution: egg

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Double-EdgeNormalPhysical12010015

Prior evolution: level-up (Lv. 37)

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

Prior evolution: egg

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Fake TearsDarkStatus-10020

Prior evolution: egg

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

Prior evolution: egg

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

GrowlNormalStatus-10040

Prior evolution: level-up (Lv. 9)

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Natural Gift

Varies

Physical-10015

Prior evolution: egg

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Stored PowerPsychicSpecial2010010

Prior evolution: egg

The user attacks the target with stored power. The more the user’s stats are raised, the greater the damage.

SynchronoisePsychicSpecial7010015

Prior evolution: egg

Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Take DownNormalPhysical908520

Prior evolution: level-up (Lv. 25)

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

Trump CardNormalSpecial--5

Prior evolution: level-up (Lv. 45)

The fewer PP this move has, the greater its attack power.

WishNormalStatus--10

Prior evolution: egg

One turn after this move is used, the target’s HP is restored by half the user’s maximum HP.

YawnNormalStatus--10

Prior evolution: egg

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Traits

Ability options available to this Pokémon in this game.

Synchronize

Ability Slot 1

Passes a burn, poison, or paralysis to the foe.

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.

Magic Bounce(Hidden Ability)

Reflects status- changing moves.

Reflects most non-damaging moves back at their user.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.