Seviper
#187 in the Black 2 and White 2 Pokédex • Fang Snake Pokémon
Seviper
#187 in the Black 2 and White 2 Pokédex • Fang Snake Pokémon
Stats
Min
Max
HP
73
256
350
Attack
100
184
328
Defense
60
112
240
Sp. Atk
100
184
328
Sp. Def
60
112
240
Speed
65
121
251
Total
458
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Seviper
Fang Snake Pokémon

Growth
| Pokédexes | Updated Unova #187 |
|---|---|
| EV yield | 1 Atk, 1 SpA |
| Catch rate | 90 |
| Base Exp. | 160 |
Lore

Pokémon Black 2
Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.

Pokémon White 2
Constant polishing makes the edge of the blade on its tail extremely sharp. It’s Zangoose’s archrival.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 43 | 4% | - |
Village Bridge | Walking in dark grass | 43 | 1% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 39 | 4% | - |
Village Bridge | Walking in tall grass or a cave | 39 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 35 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 32 | 5% | - |
Route 11 Road 11 | Walking in dark grass | 42 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 38 | 10% | - |
Route 7 Unova Route 7 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 30-34 | 38% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 38% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Village Bridge | Walking in dark grass | 41 | 10% | - |
Village Bridge | Walking in dark grass | 43 | 4% | - |
Village Bridge | Walking in dark grass | 43 | 1% | - |
Village Bridge | Walking in tall grass or a cave | 37 | 10% | - |
Village Bridge | Walking in tall grass or a cave | 39 | 4% | - |
Village Bridge | Walking in tall grass or a cave | 39 | 1% | - |
Route 7 Road 7 | Walking in dark grass | 35 | 5% | - |
Route 7 Road 7 | Walking in tall grass or a cave | 32 | 5% | - |
Route 11 Road 11 | Walking in dark grass | 42 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 38 | 10% | - |
Route 7 Unova Route 7 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 30-34 | 38% | - |
Route 23 Unova Route 23 (Hidden Grotto) | Finding a Pokemon in a Hidden Grotto | 50-54 | 38% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Wrap | ![]() | Physical | 15 | 90 | 20 | A long body or vines are used to wrap and squeeze the target for four to five turns. |
| Start | Lick | ![]() | Physical | 20 | 100 | 30 | The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
| 5 | Bite | ![]() | Physical | 60 | 100 | 25 | The target is bitten with viciously sharp fangs. It may make the target flinch. |
| 9 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| 12 | Poison Tail | ![]() | Physical | 50 | 100 | 25 | The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
| 16 | Screech | ![]() | Status | - | 85 | 40 | An earsplitting screech harshly reduces the target’s Defense stat. |
| 20 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| 23 | Glare | ![]() | Status | - | 90 | 30 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| 27 | Poison Fang | ![]() | Physical | 50 | 100 | 15 | The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
| 31 | Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| 34 | Gastro Acid | ![]() | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| 38 | Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| 42 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| 45 | Crunch | ![]() | Physical | 80 | 100 | 15 | The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat. |
| 49 | Coil | ![]() | Status | - | - | 20 | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
| 53 | Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 | Venoshock | ![]() | Special | 65 | 100 | 10 | The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 | Dig | ![]() | Physical | 80 | 100 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM36 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM66 | Payback | ![]() | Physical | 50 | 100 | 10 | If the user moves after the target, this attack’s power will be doubled. |
| TM67 | Retaliate | ![]() | Physical | 70 | 100 | 5 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM81 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| TM82 | Dragon Tail | ![]() | Physical | 60 | 90 | 10 | The target is knocked away and switched. In the wild, a battle against a single Pokémon ends. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM04 | Strength | ![]() | Physical | 80 | 100 | 15 | The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Aqua Tail | ![]() | Physical | 90 | 90 | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bind | ![]() | Physical | 15 | 85 | 20 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| Gastro Acid | ![]() | Status | - | 100 | 10 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. |
| Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Knock Off | ![]() | Physical | 20 | 100 | 20 | The user slaps down the target’s held item, preventing that item from being used in the battle. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Assurance | ![]() | Physical | 50 | 100 | 10 | If the target has already taken some damage in the same turn, this attack’s power is doubled. |
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Final Gambit | ![]() | Special | - | 100 | 5 | The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Night Slash | ![]() | Physical | 70 | 100 | 15 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Punishment | ![]() | Physical | - | 100 | 5 | This attack’s power increases the more the target has powered up with stat changes. |
| Scary Face | ![]() | Status | - | 100 | 10 | The user frightens the target with a scary face to harshly reduce its Speed stat. |
| Spit Up | ![]() | Special | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| Stockpile | ![]() | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| Swallow | ![]() | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Switcheroo | ![]() | Status | - | 100 | 10 | The user trades held items with the target faster than the eye can follow. |
| Wring Out | ![]() | Special | - | 100 | 5 | The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. |
Traits
Shed Skin
Ability Slot 1
The Pokémon may heal its own status problems.
Has a 33% chance of curing any major status ailment after each turn.
Infiltrator(Hidden Ability)
Passes through the foe’s barrier and strikes.
Bypasses Light Screen, Reflect, and Safeguard.




































Physical

Status
Special




