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B2/W2 / Pokédex

Zangoose

Back to Pokédex

Zangoose

#186 in the Black 2 and White 2 Pokédex • Cat Ferret Pokémon

Zangoose sprite

Normal

Shiny Zangoose sprite

Shiny

Pokédex entries

Pokémon Black 2

It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.

Pokémon White 2

It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.

Details

Type

Normal

Category

Cat Ferret Pokémon

Height

1.3 m (4'03")

Weight

40.3 kg (88.8 lbs)

National Pokédex

#0335

Pokédex

#186

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

73

256

350

Attack

115

211

361

Defense

60

112

240

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

90

166

306

Total

458

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Zangoose, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Zangoose doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #186
EV yield
2 Atk
Catch rate
90
Base Exp.
160

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
Zangoose

Zangoose

#186

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Village Bridge

Walking in dark grass4110%

-

Village Bridge

Walking in dark grass434%

-

Village Bridge

Walking in dark grass431%

-

Village Bridge

Walking in tall grass or a cave3710%

-

Village Bridge

Walking in tall grass or a cave394%

-

Village Bridge

Walking in tall grass or a cave391%

-

Route 7

Walking in dark grass355%

-

Route 7

Walking in tall grass or a cave325%

-

Route 11

Walking in dark grass4210%

-

Route 11

Walking in tall grass or a cave3810%

-

Route 7

Unova Route 7 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto30-34-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Toxic Boost; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-54-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Toxic Boost; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

White 2
LocationMethodLevelChanceConditions

Village Bridge

Walking in dark grass4110%

-

Village Bridge

Walking in dark grass434%

-

Village Bridge

Walking in dark grass431%

-

Village Bridge

Walking in tall grass or a cave3710%

-

Village Bridge

Walking in tall grass or a cave394%

-

Village Bridge

Walking in tall grass or a cave391%

-

Route 7

Walking in dark grass355%

-

Route 7

Walking in tall grass or a cave325%

-

Route 11

Walking in dark grass4210%

-

Route 11

Walking in tall grass or a cave3810%

-

Route 7

Unova Route 7 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto30-34-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Toxic Boost; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Route 23

Unova Route 23 (Hidden Grotto)

Finding a Pokemon in a Hidden Grotto50-54-

Without a Grotto Pass Power: 7.5% chance per regeneration; Hidden Ability Toxic Boost; cannot be Shiny, After the current content is removed, an empty grotto normally has a 5% regeneration check every 256 steps; Pokémon/item contents are separate outcomes

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the target to inflict damage.

StartLeerNormalStatus-10030

The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

8Fury CutterBugPhysical209520

The target is slashed with scythes or claws. Its power increases if it hits in succession.

12PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

15SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

19EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

22Crush ClawNormalPhysical759510

The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.

26RevengeFightingPhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

29False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

33DetectFightingStatus--5

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

36X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

40TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

43Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

47Close CombatFightingPhysical1201005

The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM39Rock TombRockPhysical508010

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM52Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM63EmbargoDarkStatus-10015

It prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM83Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Fire PunchFirePhysical7510015

The target is punched with a fiery fist. It may also leave the target with a burn.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Ice PunchIcePhysical7510015

The target is punched with an icy fist. It may also leave the target frozen.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CounterFightingPhysical-10020

A retaliation move that counters any physical attack, inflicting double the damage taken.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

Double HitNormalPhysical359010

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

Double KickFightingPhysical3010030

The target is quickly kicked twice in succession using both feet.

FeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Final GambitFightingSpecial-1005

The user risks everything to attack its target. The user faints but does damage equal to the user’s HP.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes for two to five times in quick succession.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Metal ClawSteelPhysical509535

The target is raked with steel claws. It may also raise the user’s Attack stat.

Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Defense CurlNormalStatus--40

Generation III → Pal Park → Generation IV → PokéTransfer

The user curls up to conceal weak spots and raise its Defense stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Dynamic PunchFightingPhysical100505

Generation III → Pal Park → Generation IV → PokéTransfer

The user punches the target with full, concentrated power. It confuses the target if it hits.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Focus PunchFightingPhysical15010020

PokéTransfer from Generation IV

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

HeadbuttNormalPhysical7010015

PokéTransfer from Generation IV

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Mega KickNormalPhysical120755

Generation III → Pal Park → Generation IV → PokéTransfer

The target is attacked by a kick launched with muscle-packed power.

Mega PunchNormalPhysical808520

Generation III → Pal Park → Generation IV → PokéTransfer

The target is slugged by a punch thrown with muscle-packed power.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

RolloutRockPhysical309020

PokéTransfer from Generation IV

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Seismic TossFightingPhysical-10020

Generation III → Pal Park → Generation IV → PokéTransfer

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Shock WaveElectricSpecial60-20

PokéTransfer from Generation IV

The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

Thunder WaveElectricStatus-10020

Generation III → Pal Park → Generation IV → PokéTransfer

A weak electric charge is launched at the target. It causes paralysis if it hits.

Water PulseWaterSpecial6010020

PokéTransfer from Generation IV

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Immunity

Ability Slot 1

Prevents the Pokémon from getting poisoned.

Prevents poison.

Toxic Boost(Hidden Ability)

Powers up physical attacks when poisoned.

Boosts the power of physical moves by 50% while poisoned.

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