Altaria
#247 in the Black 2 and White 2 Pokédex • Humming Pokémon
Altaria
#247 in the Black 2 and White 2 Pokédex • Humming Pokémon
Stats
Min
Max
HP
75
260
354
Attack
70
130
262
Defense
90
166
306
Sp. Atk
70
130
262
Sp. Def
105
193
339
Speed
80
148
284
Total
490
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Altaria
Humming Pokémon


Growth
| Pokédexes | Updated Unova #247 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 45 |
| Base Exp. | 172 |
Lore

Pokémon Black 2
On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Pokémon White 2
On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Swablu #246 | Level 35 | ![]() Altaria #247 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in dark grass | 37 | 10% | - |
Route 14 Road 14 | Walking in dark grass | 40 | 4% | - |
Route 14 Road 14 | Walking in dark grass | 40 | 1% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 36 | 4% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 36 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in dark grass | 40 | 4% | - |
Abundant Shrine | Walking in dark grass | 40 | 1% | - |
Abundant Shrine | Walking in tall grass or a cave | 36 | 4% | - |
Abundant Shrine | Walking in tall grass or a cave | 36 | 1% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 1% | - |
Nature Sanctuary | Walking in dark grass | 64 | 20% | - |
Nature Sanctuary | Walking in tall grass or a cave | 56 | 20% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in dark grass | 37 | 10% | - |
Route 14 Road 14 | Walking in dark grass | 40 | 4% | - |
Route 14 Road 14 | Walking in dark grass | 40 | 1% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 36 | 4% | - |
Route 14 Road 14 | Walking in tall grass or a cave | 36 | 1% | - |
Abundant Shrine | Walking in dark grass | 38 | 10% | - |
Abundant Shrine | Walking in dark grass | 40 | 4% | - |
Abundant Shrine | Walking in dark grass | 40 | 1% | - |
Abundant Shrine | Walking in tall grass or a cave | 36 | 4% | - |
Abundant Shrine | Walking in tall grass or a cave | 36 | 1% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 73) | Walking in tall grass or a cave | 50 | 1% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 54 | 10% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 5% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 4% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in dark grass | 55 | 1% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 49 | 10% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 5% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 4% | - |
Victory Road Victory Road 2 (unknown area 79) | Walking in tall grass or a cave | 50 | 1% | - |
Nature Sanctuary | Walking in dark grass | 64 | 20% | - |
Nature Sanctuary | Walking in tall grass or a cave | 56 | 20% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| Start | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| Start | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| 4 | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 8 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 10 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 13 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 15 | Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 18 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 21 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 25 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 29 | Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| 34 | Dragon Dance | ![]() | Status | - | - | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 35 | Dragon Breath | ![]() | Special | 60 | 100 | 20 | The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
| 42 | Cotton Guard | ![]() | Status | - | - | 10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. |
| 48 | Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| 57 | Perish Song | ![]() | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| 64 | Sky Attack | ![]() | Physical | 140 | 90 | 5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | ![]() | Status | - | - | 15 | The user sharpens its claws to boost its Attack stat and accuracy. |
| TM02 | Dragon Claw | ![]() | Physical | 80 | 100 | 15 | The user slashes the target with huge, sharp claws. |
| TM05 | Roar | ![]() | Status | - | 100 | 20 | The target is scared off and switched. In the wild, a battle against a single Pokémon ends. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM26 | Earthquake | ![]() | Physical | 100 | 100 | 10 | The user sets off an earthquake that strikes those around it. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | ![]() | Special | 95 | 100 | 15 | The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 | Fire Blast | ![]() | Special | 120 | 85 | 5 | The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM59 | Incinerate | ![]() | Special | 30 | 100 | 15 | The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM78 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM94 | Rock Smash | ![]() | Physical | 40 | 100 | 15 | The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat. |
| HM02 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Draco Meteor | ![]() | Special | 140 | 90 | 5 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat. |
| Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Iron Tail | ![]() | Physical | 100 | 75 | 15 | The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Sky Attack | ![]() | Physical | 140 | 90 | 5 | A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tailwind | ![]() | Status | - | - | 30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| Wonder Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Traits
Natural Cure
Ability Slot 1
All status problems heal when it switches out.
Cures any major status ailment upon switching out.
Cloud Nine(Hidden Ability)
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.







































Status
Physical
Special



