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B2/W2 / Pokédex

Altaria

Back to Pokédex

Altaria

#247 in the Black 2 and White 2 Pokédex • Humming Pokémon

Altaria sprite

Normal

Shiny Altaria sprite

Shiny

Pokédex entries

Pokémon Black 2

On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Pokémon White 2

On sunny days, it flies freely through the sky and blends into the clouds. It sings in a beautiful soprano.

Details

Types

DragonFlying

Category

Humming Pokémon

Height

1.1 m (3'07")

Weight

20.6 kg (45.4 lbs)

National Pokédex

#0334

Pokédex

#247

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

70

130

262

Defense

90

166

306

Sp. Atk

70

130

262

Sp. Def

105

193

339

Speed

80

148

284

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Altaria, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #247
EV yield
2 SpD
Catch rate
45
Base Exp.
172

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Swablu

Swablu

#246

Level 35

Altaria

Altaria

#247

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 14

Walking in dark grass3710%

-

Route 14

Walking in dark grass404%

-

Route 14

Walking in dark grass401%

-

Route 14

Walking in tall grass or a cave364%

-

Route 14

Walking in tall grass or a cave361%

-

Abundant Shrine

Walking in dark grass3810%

-

Abundant Shrine

Walking in dark grass404%

-

Abundant Shrine

Walking in dark grass401%

-

Abundant Shrine

Walking in tall grass or a cave364%

-

Abundant Shrine

Walking in tall grass or a cave361%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass5410%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass555%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass554%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass551%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave505%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave504%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave501%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass5410%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass555%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass554%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass551%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave505%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave504%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave501%

-

Nature Preserve

Walking in dark grass6420%

-

Nature Preserve

Walking in tall grass or a cave5620%

-

White 2
LocationMethodLevelChanceConditions

Route 14

Walking in dark grass3710%

-

Route 14

Walking in dark grass404%

-

Route 14

Walking in dark grass401%

-

Route 14

Walking in tall grass or a cave364%

-

Route 14

Walking in tall grass or a cave361%

-

Abundant Shrine

Walking in dark grass3810%

-

Abundant Shrine

Walking in dark grass404%

-

Abundant Shrine

Walking in dark grass401%

-

Abundant Shrine

Walking in tall grass or a cave364%

-

Abundant Shrine

Walking in tall grass or a cave361%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass5410%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass555%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass554%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in dark grass551%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave505%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave504%

-

Victory Road

Victory Route 2 (unknown area 73)

Walking in tall grass or a cave501%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass5410%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass555%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass554%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in dark grass551%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave4910%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave505%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave504%

-

Victory Road

Victory Route 2 (unknown area 79)

Walking in tall grass or a cave501%

-

Nature Preserve

Walking in dark grass6420%

-

Nature Preserve

Walking in tall grass or a cave5620%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartAstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

StartPluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

4AstonishGhostPhysical3010015

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

8SingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

10Fury AttackNormalPhysical158520

The target is jabbed repeatedly with a horn or beak two to five times in a row.

13SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

15MistIceStatus--30

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

18RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

21Natural Gift

Varies

Physical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

25Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

29RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

34Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

35Dragon BreathDragonSpecial6010020

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

42Cotton GuardGrassStatus--10

The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat.

48Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

57Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

64Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM02Dragon ClawDragonPhysical8010015

The user slashes the target with huge, sharp claws.

TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM88PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM02FlyFlyingPhysical909515

The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Draco MeteorDragonSpecial140905

Comets are summoned down from the sky onto the target. The attack’s recoil harshly reduces the user’s Sp. Atk stat.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Heat WaveFireSpecial1009010

The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

RoostFlyingStatus--10

The user lands and rests its body. It restores the user’s HP by up to half of its max HP.

Sky AttackFlyingPhysical140905

A second-turn attack move where critical hits land more easily. It may also make the target flinch.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
AgilityPsychicStatus--30

Prior evolution: egg

The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Dragon RushDragonPhysical1007510

Prior evolution: egg

The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.

Feather DanceFlyingStatus-10015

Prior evolution: egg

The user covers the target’s body with a mass of down that harshly lowers its Attack stat.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Mirror MoveFlyingStatus--20

Prior evolution: level-up (Lv. 34)

The user counters the target by mimicking the target’s last move.

Power SwapPsychicStatus--10

Prior evolution: egg

The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.

PursuitDarkPhysical4010020

Prior evolution: egg

An attack move that inflicts double damage if used on a target that is switching out of battle.

RageNormalPhysical2010020

Prior evolution: egg

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Steel WingSteelPhysical709025

Prior evolution: egg

The target is hit with wings of steel. It may also raise the user’s Defense stat.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
Air CutterFlyingSpecial559525

PokéTransfer from Generation IV

The user launches razor-like wind to slash the opposing team. Critical hits land more easily.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

CaptivateNormalStatus-10020

PokéTransfer from Generation IV

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ominous WindGhostSpecial601005

PokéTransfer from Generation IV

The user blasts the target with a gust of repulsive wind. It may also raise all the user’s stats at once.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

TwisterDragonSpecial4010020

PokéTransfer from Generation IV

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

Traits

Ability options available to this Pokémon in this game.

Natural Cure

Ability Slot 1

All status problems heal when it switches out.

Cures any major status ailment upon switching out.

Cloud Nine(Hidden Ability)

Eliminates the effects of weather.

Negates all effects of weather, but does not prevent the weather itself.

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