Swablu
#246 in the Black 2 and White 2 Pokédex • Cotton Bird Pokémon
Swablu
#246 in the Black 2 and White 2 Pokédex • Cotton Bird Pokémon
Stats
Min
Max
HP
45
200
294
Attack
40
76
196
Defense
60
112
240
Sp. Atk
40
76
196
Sp. Def
75
139
273
Speed
50
94
218
Total
310
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Swablu
Cotton Bird Pokémon


Growth
| Pokédexes | Updated Unova #246 |
|---|---|
| EV yield | 1 SpD |
| Catch rate | 255 |
| Base Exp. | 62 |
Lore

Pokémon Black 2
For some reason, it likes to land on people’s heads softly and act like it’s a hat.

Pokémon White 2
For some reason, it likes to land on people’s heads softly and act like it’s a hat.
Evolution
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Swablu #246 | Level 35 | ![]() Altaria #247 |
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in tall grass or a cave | 33 | 20% | - |
Abundant Shrine | Walking in tall grass or a cave | 33 | 20% | - |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 5% | - |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 14 Road 14 | Walking in tall grass or a cave | 33 | 20% | - |
Abundant Shrine | Walking in tall grass or a cave | 33 | 20% | - |
Abundant Shrine Abundant Shrine (Hidden Grotto – Shrine) | Finding a Pokemon in a Hidden Grotto | 35-39 | 5% | - |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Growl | ![]() | Status | - | 100 | 40 | The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. |
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| 4 | Astonish | ![]() | Physical | 30 | 100 | 15 | The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
| 8 | Sing | ![]() | Status | - | 55 | 15 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| 10 | Fury Attack | ![]() | Physical | 15 | 85 | 20 | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 13 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| 15 | Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 18 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 21 | Natural Gift | ![]() | Physical | - | 100 | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 25 | Take Down | ![]() | Physical | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 29 | Refresh | ![]() | Status | - | - | 20 | The user rests to cure itself of a poisoning, burn, or paralysis. |
| 34 | Mirror Move | ![]() | Status | - | - | 20 | The user counters the target by mimicking the target’s last move. |
| 39 | Cotton Guard | ![]() | Status | - | - | 10 | The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat. |
| 42 | Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| 48 | Perish Song | ![]() | Status | - | - | 5 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM49 | Echoed Voice | ![]() | Special | 40 | 100 | 15 | The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM88 | Pluck | ![]() | Physical | 60 | 100 | 20 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| HM02 | Fly | ![]() | Physical | 90 | 95 | 15 | The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
Tutors
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Dragon Pulse | ![]() | Special | 90 | 100 | 10 | The target is attacked with a shock wave generated by the user’s gaping mouth. |
| Heal Bell | ![]() | Status | - | - | 5 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Heat Wave | ![]() | Special | 100 | 90 | 10 | The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Outrage | ![]() | Physical | 120 | 100 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
| Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| Snore | ![]() | Special | 40 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Tailwind | ![]() | Status | - | - | 30 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
| Uproar | ![]() | Special | 90 | 100 | 10 | The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Agility | ![]() | Status | - | - | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| Dragon Rush | ![]() | Physical | 100 | 75 | 10 | The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
| Feather Dance | ![]() | Status | - | 100 | 15 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. |
| Haze | ![]() | Status | - | - | 30 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Hyper Voice | ![]() | Special | 90 | 100 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
| Power Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Pursuit | ![]() | Physical | 40 | 100 | 20 | An attack move that inflicts double damage if used on a target that is switching out of battle. |
| Rage | ![]() | Physical | 20 | 100 | 20 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Roost | ![]() | Status | - | - | 5 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
| Steel Wing | ![]() | Physical | 70 | 90 | 25 | The target is hit with wings of steel. It may also raise the user’s Defense stat. |
Traits
Natural Cure
Ability Slot 1
All status problems heal when it switches out.
Cures any major status ailment upon switching out.
Cloud Nine(Hidden Ability)
Eliminates the effects of weather.
Negates all effects of weather, but does not prevent the weather itself.





































Status
Physical
Special






