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B2/W2 / Pokédex

Pachirisu

Pachirisu

#417 in the Black 2 and White 2 Pokédex • EleSquirrel Pokémon

Pachirisu

#417 in the Black 2 and White 2 Pokédex • EleSquirrel Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

45

85

207

Defense

70

130

262

Sp. Atk

45

85

207

Sp. Def

90

166

306

Speed

95

175

317

Total

405

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Vespiquen

Buizel

Pachirisu normal sprite

Normal

Shiny Pachirisu sprite

Shiny

Pachirisu

EleSquirrel Pokémon

#417
Electric

Height

0.4 m (1'04")

Weight

3.9 kg (8.6 lbs)

Abilities

Run AwayPickupVolt Absorb(Hidden Ability)

It's Super Effective

Damage multipliers Pachirisu takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Resists

Electric

0.5×

Flying

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
200
Base Exp.
142

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
FieldFairy
Gender
50% male
50% female
Egg cycles
10 (2,560 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Pokémon White 2 box art

Pokémon White 2

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Evolution

Evolution requirements shown in a compact table or chain view.
Pachirisu

Pachirisu

#417

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 3

Unova Route 3 (Hidden Grotto – Dark Grass)

Finding a Pokemon in a Hidden Grotto55-5975%

-

White 2
LocationMethodLevelChanceConditions

Route 3

Unova Route 3 (Hidden Grotto – Dark Grass)

Finding a Pokemon in a Hidden Grotto55-5975%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartBideNormalPhysical--10

The user endures attacks for two turns, then strikes back to cause double the damage taken.

5Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

9CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

13SparkElectricPhysical6510020

The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.

17EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

21SwiftNormalSpecial60-20

Star-shaped rays are shot at the opposing team. This attack never misses.

25Electro BallElectricSpecial-10010

The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.

29Sweet KissNormalStatus-7510

The user kisses the target with a sweet, angelic cuteness that causes confusion.

33Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

37Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

41DischargeElectricSpecial8010015

A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.

45Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

49Hyper FangNormalPhysical809015

The user bites hard on the target with its sharp front fangs. It may also make the target flinch.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM72Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Gunk ShotPoisonPhysical120705

The user shoots filthy garbage at the target to attack. It may also poison the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Magnet RiseElectricStatus--10

The user levitates using electrically generated magnetism for five turns.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Super FangNormalPhysical-9010

The user chomps hard on the target with its sharp front fangs. It cuts the target’s HP to half.

Thunder PunchElectricPhysical7510015

The target is punched with an electrified fist. It may also leave the target with paralysis.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BestowNormalStatus--15

The user passes its held item to the target when the target isn’t holding an item.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. It may make the target flinch.

ChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. It also raises the user’s Sp. Def stat.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Defense CurlNormalStatus--40

The user curls up to conceal weak spots and raise its Defense stat.

Fake TearsDarkStatus-10020

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, it also raises the target’s Sp. Atk stat.

Follow MeNormalStatus--20

The user draws attention to itself, making all targets take aim only at the user.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Tail WhipNormalStatus-10030

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.

Traits

Ability options available to this Pokémon in this game.

Run Away

Ability Slot 1

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

Pickup

Ability Slot 2

The Pokémon may pick up items.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Volt Absorb(Hidden Ability)

Restores HP if hit by an Electric-type move.

Absorbs Electric moves, healing for 1/4 max HP.

#143

Vespiquen

#149

Buizel

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