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B2/W2 / Pokédex

Phione

Phione

#489 in the Black 2 and White 2 Pokédex • Sea Drifter Pokémon

Phione

#489 in the Black 2 and White 2 Pokédex • Sea Drifter Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

80

270

364

Attack

80

148

284

Defense

80

148

284

Sp. Atk

80

148

284

Sp. Def

80

148

284

Speed

80

148

284

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Cresselia

Manaphy

Phione normal sprite

Normal

Shiny Phione sprite

Shiny

Phione

Sea Drifter Pokémon

#489
Water

Height

0.4 m (1'04")

Weight

3.1 kg (6.8 lbs)

Abilities

Hydration

It's Super Effective

Damage multipliers Phione takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
30
Base Exp.
216

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 1Fairy
Gender
Genderless
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It drifts in warm seas. It always returns to where it was born, no matter how far it may have drifted.

Pokémon White 2 box art

Pokémon White 2

It drifts in warm seas. It always returns to where it was born, no matter how far it may have drifted.

Evolution

Evolution requirements shown in a compact table or chain view.
Phione

Phione

#489

No evolutions

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

StartWater SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

9CharmNormalStatus-10020

The user gazes at the target rather charmingly, making it less wary. The target’s Attack is harshly lowered.

16SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

24Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

31Acid ArmorPoisonStatus--40

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

39WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

46Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

54Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

61DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

69Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. Its power and effects depend on the item.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

CovetNormalPhysical6010040

The user endearingly approaches the target, then steals the target’s held item.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Traits

Ability options available to this Pokémon in this game.

Hydration

Ability Slot 1

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

#488

Cresselia

#490

Manaphy

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