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B2/W2 / Pokédex

Slowpoke

Slowpoke

#79 in the Black 2 and White 2 Pokédex • Dopey Pokémon

Slowpoke

#79 in the Black 2 and White 2 Pokédex • Dopey Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

65

121

251

Defense

65

121

251

Sp. Atk

40

76

196

Sp. Def

40

76

196

Speed

15

31

141

Total

315

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Slowking

Slowbro

Slowpoke normal sprite

Normal

Shiny Slowpoke sprite

Shiny

Slowpoke

Dopey Pokémon

#79
WaterPsychic

Height

1.2 m (3'11")

Weight

36 kg (79.4 lbs)

Abilities

ObliviousOwn TempoRegenerator(Hidden Ability)

It's Super Effective

Damage multipliers Slowpoke takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Bug

Ghost

Dark

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Fighting

0.5×

Psychic

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 HP
Catch rate
190
Base Exp.
63

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterWater 1
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.

Pokémon White 2 box art

Pokémon White 2

Although slow, it is skilled at fishing with its tail. It does not feel pain if its tail is bitten.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Slowpoke

Slowpoke

#79

Use Galarica Cuff

Slowbro

Slowbro

#80

Slowpoke

Slowpoke

#79

Use Galarica Wreath

Slowking

Slowking

#199

Held Items

Items this Pokémon may hold when encountered in the wild.
Lagging TailLagging Tail
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartCurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

StartYawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

5GrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

9Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

14ConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. It may also leave the target confused.

19DisableNormalStatus-10020

For four turns, this move prevents the target from using the move it last used.

23HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

28Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

32Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

36Slack OffNormalStatus--5

The user slacks off, restoring its own HP by up to half of its maximum HP.

41AmnesiaPsychicStatus--20

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

45PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

49Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

54Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

58Heal PulsePsychicStatus--10

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM19TelekinesisPsychicStatus--15

The user makes the target float with its psychic power. The target is easier to hit for three turns.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes those around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the target. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Belly DrumNormalStatus--10

The user maximizes its Attack stat in exchange for HP equal to half its max HP.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Me FirstNormalStatus--20

The user tries to cut ahead of the target to steal and use the target’s intended move with greater power.

Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

StompNormalPhysical6510020

The target is stomped with a big foot. It may also make the target flinch.

Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

Prevents it from becoming infatuated.

Prevents infatuation and protects against Captivate.

Own Tempo

Ability Slot 2

Prevents the Pokémon from becoming confused.

Prevents confusion.

Regenerator(Hidden Ability)

Restores a little HP when withdrawn from battle.

Heals for 1/3 max HP upon switching out.

#199

Slowking

#80

Slowbro

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