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B2/W2 / Pokédex

Koffing

Koffing

#46 in the Black 2 and White 2 Pokédex • Poison Gas Pokémon

Koffing

#46 in the Black 2 and White 2 Pokédex • Poison Gas Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

65

121

251

Defense

95

175

317

Sp. Atk

60

112

240

Sp. Def

45

85

207

Speed

35

67

185

Total

340

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Hitmontop

Weezing

Koffing normal sprite

Normal

Shiny Koffing sprite

Shiny

Koffing

Poison Gas Pokémon

#46
Poison

Height

0.6 m (2'00")

Weight

1 kg (2.2 lbs)

Abilities

LevitateStench(Hidden Ability)

It's Super Effective

Damage multipliers Koffing takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Ground

Psychic

Resists

Grass

0.5×

Fighting

0.5×

Poison

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #46
EV yield
1 Def
Catch rate
190
Base Exp.
68

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Amorphous
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Toxic gas is held within its thin, balloon-shaped body, so it can cause massive explosions.

Pokémon White 2 box art

Pokémon White 2

Toxic gas is held within its thin, balloon-shaped body, so it can cause massive explosions.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Koffing

Koffing

#46

Level 35

Weezing

Weezing

#47

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Virbank Complex

Virbank Complex (inner)

Walking in dark grass1110%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass134%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass141%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave1010%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave131%

-

White 2
LocationMethodLevelChanceConditions

Virbank Complex

Virbank Complex (inner)

Walking in dark grass1110%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass134%

-

Virbank Complex

Virbank Complex (inner)

Walking in dark grass141%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave1010%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave124%

-

Virbank Complex

Virbank Complex (inner)

Walking in tall grass or a cave131%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Smoke BallSmoke Ball
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartPoison GasPoisonStatus-8040

A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.

4SmogPoisonSpecial207020

The target is attacked with a discharge of filthy gases. It may also poison the target.

7SmokescreenNormalStatus-10020

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

12AssuranceDarkPhysical5010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

15Clear SmogPoisonSpecial50-15

The user attacks by throwing a clump of special mud. All status changes are returned to normal.

18SludgePoisonSpecial6510020

Unsanitary sludge is hurled at the target. It may also poison the target.

23Self-DestructNormalPhysical2001005

The user attacks everything around it by causing an explosion. The user faints upon using this move.

26HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

29Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

34Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

37ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

40Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

45MementoDarkStatus-10010

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09VenoshockPoisonSpecial6510010

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9510015

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM38Fire BlastFireSpecial120855

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM59IncinerateFireSpecial3010015

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on those around it. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Pain SplitNormalStatus--20

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. It may also cause confusion.

PsywavePsychicSpecial-8015

The target is attacked with an odd psychic wave. The attack varies in intensity.

ScreechNormalStatus-8540

An earsplitting screech harshly reduces the target’s Defense stat.

Spit UpNormalSpecial-10010

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

StockpileNormalStatus--20

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

SwallowNormalStatus--10

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Stench(Hidden Ability)

The stench may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

#237

Hitmontop

#47

Weezing

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