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B2/W2 / Pokédex

Tympole

Back to Pokédex

Tympole

#228 in the Black 2 and White 2 Pokédex • Tadpole Pokémon

Pokédex entries

Pokémon Black 2

By vibrating its cheeks, it emits sound waves imperceptible to humans and warns others of danger.

Pokémon White 2

By vibrating its cheeks, it emits sound waves imperceptible to humans and warns others of danger.

Details

Type

Water

Category

Tadpole Pokémon

Height

0.5 m (1'08")

Weight

4.5 kg (9.9 lbs)

National Pokédex

#0535

Pokédex

#228

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

50

94

218

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

40

76

196

Speed

64

119

249

Total

294

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Tympole, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #228
EV yield
1 Spe
Catch rate
255
Base Exp.
59

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tympole

Tympole

#228

Level 25

Palpitoad

Palpitoad

#229

Palpitoad

Palpitoad

#229

Level 36

Seismitoad

Seismitoad

#230

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (N’s Pokémon)

N’s Memory Link Pokémon13-

N is the Original Trainer (ID 00002); all six IVs are 30; fixed native nature/gender/ability; these sparkling specimens are not Shiny, Use Memory Link with Black/White and view the N-releasing-Pokémon flashback; each N-owned specimen can be caught only once, N encounter check is shared among eligible uncaught specimens: 40%, 20%, 10%, then 5% as more are caught; Repel and map eligibility still apply

Entralink

Entree Forest (Pleasant Forest historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Round, Earth Power, Water Pulse, Pleasant Forest historical catalog; ability: Water Absorb; exact Dream Point thresholds and per-record source gaps are documented separately

White 2
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (N’s Pokémon)

N’s Memory Link Pokémon13-

N is the Original Trainer (ID 00002); all six IVs are 30; fixed native nature/gender/ability; these sparkling specimens are not Shiny, Use Memory Link with Black/White and view the N-releasing-Pokémon flashback; each N-owned specimen can be caught only once, N encounter check is shared among eligible uncaught specimens: 40%, 20%, 10%, then 5% as more are caught; Repel and map eligibility still apply

Entralink

Entree Forest (Pleasant Forest historical transfer)

Historical Dream World transfer10-

Historical Dream World transfer to Entree Forest; the official service has closed and new transfers are unavailable, Historical featured move options: Round, Earth Power, Water Pulse, Pleasant Forest historical catalog; ability: Water Absorb; exact Dream Point thresholds and per-record source gaps are documented separately

Held Items

Items this Pokémon may hold when encountered in the wild.
Black 2
50%
White 2
50%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartBubbleWaterSpecial2010030

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

5SupersonicNormalStatus-5520

The user generates odd sound waves from its body. It may confuse the target.

9RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

12Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

16Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

20Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

23UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

27Muddy WaterWaterSpecial958510

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

31Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

34FlailNormalPhysical-10015

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

38Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

42Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

45Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM34Sludge WavePoisonSpecial9510010

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

TM36Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. It may also poison the target.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

MistIceStatus--30

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Mud BombGroundSpecial658510

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Mud SportGroundStatus--15

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

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