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B2/W2 / Pokédex

Lumineon

Lumineon

#457 in the Black 2 and White 2 Pokédex • Neon Pokémon

Lumineon

#457 in the Black 2 and White 2 Pokédex • Neon Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

69

248

342

Attack

69

128

260

Defense

76

141

276

Sp. Atk

69

128

260

Sp. Def

86

159

298

Speed

91

168

309

Total

460

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Finneon

Snover

Lumineon normal sprite

Normal

Shiny Lumineon sprite

Shiny

Lumineon

Neon Pokémon

#457
Water

Height

1.2 m (3'11")

Weight

24 kg (52.9 lbs)

Abilities

Swift SwimStorm DrainWater Veil(Hidden Ability)

It's Super Effective

Damage multipliers Lumineon takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Resists

Fire

0.5×

Water

0.5×

Ice

0.5×

Steel

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
75
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Water 2
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.

Pokémon White 2 box art

Pokémon White 2

It crawls along the seafloor using its long front fins like legs. It competes for food with Lanturn.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Finneon

Finneon

#456

Level 31

Lumineon

Lumineon

#457

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing in dark spots35-7015%

-

Route 4

Road 4

Fishing in dark spots40-6040%

-

Route 18

Road 18

Fishing in dark spots50-6040%

-

Route 17

Road 17

Fishing in dark spots50-6040%

-

Virbank City

Fishing in dark spots40-6040%

-

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots40-6040%

-

White 2
LocationMethodLevelChanceConditions

P2 Laboratory

Fishing in dark spots35-7015%

-

Route 4

Road 4

Fishing in dark spots40-6040%

-

Route 18

Road 18

Fishing in dark spots50-6040%

-

Route 17

Road 17

Fishing in dark spots50-6040%

-

Virbank City

Fishing in dark spots40-6040%

-

Virbank Complex

Virbank Complex (outer)

Fishing in dark spots40-6040%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Rindo BerryRindo Berry
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail or a foreleg, etc.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

StartAttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

6Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

10AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

13Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

17GustFlyingSpecial4010035

A gust of wind is whipped up by wings and launched at the target to inflict damage.

22Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

26CaptivateNormalStatus-10020

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

29SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

35Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

42WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

48U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

53BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

59Silver WindBugSpecial601005

The target is attacked with powdery scales blown by wind. It may also raise all the user’s stats.

66SoakWaterStatus-10020

The user shoots a torrent of water at the target and changes the target’s type to Water.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM66PaybackDarkPhysical5010010

If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM89U-turnBugPhysical7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

TailwindFlyingStatus--30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Storm Drain

Ability Slot 2

Draws in all Water-type moves to up Sp. Attack.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Water Veil(Hidden Ability)

Prevents the Pokémon from getting a burn.

Prevents burns.

#456

Finneon

#459

Snover

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