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B2/W2 / Pokédex

Milotic

Back to Pokédex

Milotic

#350 in the Black 2 and White 2 Pokédex • Tender Pokémon

Milotic sprite

Normal

Shiny Milotic sprite

Shiny

Pokédex entries

Pokémon Black 2

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

Pokémon White 2

Its lovely scales are described as rainbow colored. They change color depending on the viewing angle.

Details

Type

Water

Category

Tender Pokémon

Height

6.2 m (20'04")

Weight

162 kg (357.1 lbs)

National Pokédex

#0350

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

60

112

240

Defense

79

146

282

Sp. Atk

100

184

328

Sp. Def

125

229

383

Speed

81

150

287

Total

540

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Milotic, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpD
Catch rate
60
Base Exp.
189

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Route 1

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 1

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

White 2
LocationMethodLevelChanceConditions

Route 1

Fishing in dark spots50-704%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Route 1

Fishing in dark spots50-701%

Requires the Super Rod received from Cedric Juniper in Nuvema Town after entering the Hall of Fame

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartWrapNormalPhysical159020

A long body or vines are used to wrap and squeeze the target for four to five turns.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

5Water SportWaterStatus--15

The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.

9RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

13Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

17TwisterDragonSpecial4010020

The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.

21RecoverNormalStatus--10

Restoring its own cells, the user restores its own HP by half of its max HP.

25CaptivateNormalStatus-10020

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

29Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

37Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

41AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

45SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

49Aqua RingWaterStatus--20

The user envelops itself in a veil made of water. It regains some HP on every turn.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden Power

Varies

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM55ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. It may also leave the target with a burn.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM82Dragon TailDragonPhysical609010

The target is knocked away and switched. In the wild, a battle against a single Pokémon ends.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Learn these before evolving. The source column identifies the original method and level where applicable.
Class
AcquisitionDescription
BrineWaterSpecial6510010

Prior evolution: egg

If the target’s HP is down to about half, this attack will hit with double the power.

Confuse RayGhostStatus-10010

Prior evolution: egg

The target is exposed to a sinister ray that triggers confusion.

Dragon BreathDragonSpecial6010020

Prior evolution: egg

The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis.

FlailNormalPhysical-10015

Prior evolution: level-up (Lv. 30)

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

HazeIceStatus--30

Prior evolution: egg

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

HypnosisPsychicStatus-6020

Prior evolution: egg

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Mirror CoatPsychicSpecial-10020

Prior evolution: egg

A retaliation move that counters any special attack, inflicting double the damage taken.

MistIceStatus--30

Prior evolution: egg

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Mud SportGroundStatus--15

Prior evolution: egg

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

SplashNormalStatus--40

Prior evolution: level-up (Lv. 1)

The user just flops and splashes around to no effect at all...

TackleNormalPhysical5010035

Prior evolution: level-up (Lv. 15)

A physical attack in which the user charges and slams into the target with its whole body.

TickleNormalStatus-10020

Prior evolution: egg

The user tickles the target into laughing, reducing its Attack and Defense stats.

These moves require the labeled trade, transfer or historical gift route. Individual options do not establish that every combination is legal.
Class
AcquisitionDescription
AvalancheIcePhysical6010010

PokéTransfer from Generation IV

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

Body SlamNormalPhysical8510015

Generation III → Pal Park → Generation IV → PokéTransfer

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Double-EdgeNormalPhysical12010015

Generation III → Pal Park → Generation IV → PokéTransfer

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

EndureNormalStatus--10

PokéTransfer from Generation IV

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

MimicNormalStatus--10

Generation III → Pal Park → Generation IV → PokéTransfer

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Mud-SlapGroundSpecial2010010

PokéTransfer from Generation IV

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Natural Gift

Varies

Physical-10015

PokéTransfer from Generation IV

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Secret PowerNormalPhysical7010020

PokéTransfer from Generation IV

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

SwiftNormalSpecial60-20

PokéTransfer from Generation IV

Star-shaped rays are shot at the opposing team. This attack never misses.

WhirlpoolWaterSpecial358515

Gen IV Whirlpool → Diamond/Pearl/Platinum → PokéTransfer

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Marvel Scale

Ability Slot 1

Ups Defense if there is a status problem.

Increases Defense to 1.5× with a major status ailment.

Cute Charm(Hidden Ability)

Contact with the Pokémon may cause infatuation.

Has a 30% chance of infatuating attacking Pokémon on contact.

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