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B2/W2 / Pokédex

Lapras

Lapras

#242 in the Black 2 and White 2 Pokédex • Transport Pokémon

Lapras

#242 in the Black 2 and White 2 Pokédex • Transport Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

130

370

464

Attack

85

157

295

Defense

80

148

284

Sp. Atk

85

157

295

Sp. Def

95

175

317

Speed

60

112

240

Total

535

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gyarados

Ditto

Lapras normal sprite

Normal

Shiny Lapras sprite

Shiny

Lapras

Transport Pokémon

#242
WaterIce

Height

2.5 m (8'02")

Weight

220 kg (485 lbs)

Abilities

Water AbsorbShell ArmorHydration(Hidden Ability)

It's Super Effective

Damage multipliers Lapras takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Electric

Grass

Fighting

Rock

Resists

Ice

0.25×

Water

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #242
EV yield
2 HP
Catch rate
45
Base Exp.
187

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
MonsterWater 1
Gender
50% male
50% female
Egg cycles
40 (10,240 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.

Pokémon White 2 box art

Pokémon White 2

Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.

Evolution

Evolution requirements shown in a compact table or chain view.
Lapras

Lapras

#242

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Village Bridge

Surfing in dark spots30-404%

-

Village Bridge

Surfing in dark spots30-401%

-

White 2
LocationMethodLevelChanceConditions

Village Bridge

Surfing in dark spots30-404%

-

Village Bridge

Surfing in dark spots30-401%

-

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartGrowlNormalStatus-10040

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

StartSingNormalStatus-5515

A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.

StartWater GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

4MistIceStatus--30

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

7Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

10Ice ShardIcePhysical4010030

The user flash freezes chunks of ice and hurls them at the target. This move always goes first.

14Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. It may also confuse the target.

18Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

22Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

27Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

32Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

37BrineWaterSpecial6510010

If the target’s HP is down to about half, this attack will hit with double the power.

43SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

49Hydro PumpWaterSpecial120805

The target is blasted by a huge volume of water launched under great pressure.

55Sheer ColdIceSpecial-305

The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM05RoarNormalStatus-10020

The target is scared off and switched. In the wild, a battle against a single Pokémon ends.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM13Ice BeamIceSpecial9510010

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

TM14BlizzardIceSpecial120705

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9510015

A strong electric blast is loosed at the target. It may also leave the target with paralysis.

TM25ThunderElectricSpecial1207010

A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user must rest on the next turn.

TM78BulldozeGroundPhysical6010020

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

TM79Frost BreathIceSpecial409010

The user blows a cold breath on the target. This attack always results in a critical hit.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

HM03SurfWaterSpecial9510015

It swamps the area around the user with a giant wave. It can also be used for crossing water.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

HM05WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

HM06DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Aqua TailWaterPhysical909010

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

Drill RunGroundPhysical809510

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Heal BellNormalStatus--5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Icy WindIceSpecial559515

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. It may also make the target flinch.

Iron TailSteelPhysical1007515

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

OutrageDragonPhysical12010010

The user rampages and attacks for two to three turns. It then becomes confused, however.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

AvalancheIcePhysical6010010

An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Dragon DanceDragonStatus--20

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Dragon PulseDragonSpecial9010010

The target is attacked with a shock wave generated by the user’s gaping mouth.

FissureGroundPhysical-305

The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

ForesightNormalStatus--40

Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

Future SightPsychicSpecial10010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Horn DrillNormalPhysical-305

The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.

RefreshNormalStatus--20

The user rests to cure itself of a poisoning, burn, or paralysis.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

WhirlpoolWaterSpecial358515

Traps foes in a violent swirling whirlpool for four to five turns.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Shell Armor

Ability Slot 2

The Pokémon is protected against critical hits.

Protects against critical hits.

Hydration(Hidden Ability)

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

#130

Gyarados

#261

Ditto

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