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Seismitoad

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Seismitoad in Pokémon Black & White

#43 in the Unova Pokédex • Vibration Pokémon

Seismitoad in the National Pokédex
Seismitoad sprite

Normal

Shiny Seismitoad sprite

Shiny

Pokédex entries

Pokémon Black

They shoot paralyzing liquid from their head bumps. They use vibration to hurt their opponents.

Pokémon White

It increases the power of its punches by vibrating the bumps on its fists. It can turn a boulder to rubble with one punch.

Pokémon details

Types

WaterGround

Category

Vibration Pokémon

Height

1.5 m (4'11")

Weight

62 kg (136.7 lbs)

National Pokédex

#0537

Pokédex

#43

Seismitoad in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

105

320

414

Attack

85

157

295

Defense

75

139

273

Sp. Atk

85

157

295

Sp. Def

75

139

273

Speed

74

137

271

Total

499

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Seismitoad, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #43
EV yield
3 HP
Catch rate
45
Base Exp.
225

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tympole

Tympole

#41

Level 25

Palpitoad

Palpitoad

#42

Palpitoad

Palpitoad

#42

Level 36

Seismitoad

Seismitoad

#43

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Icirrus City

Surfing in dark spots15-404%

-

Icirrus City

Surfing in dark spots15-401%

-

Route 8

Road 8

Surfing in dark spots15-404%

-

Route 8

Road 8

Surfing in dark spots15-401%

-

Moor of Icirrus

Surfing in dark spots15-404%

-

Moor of Icirrus

Surfing in dark spots15-401%

-

White
LocationMethodLevelChanceConditions

Icirrus City

Surfing in dark spots15-404%

-

Icirrus City

Surfing in dark spots15-401%

-

Route 8

Road 8

Surfing in dark spots15-404%

-

Route 8

Road 8

Surfing in dark spots15-401%

-

Moor of Icirrus

Surfing in dark spots15-404%

-

Moor of Icirrus

Surfing in dark spots15-401%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartSupersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
StartRound

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
5Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
9Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
12Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
16Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
20Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
23Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
28Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510
33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
36Acid

The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets’ Sp. Def stats.

Poison4010030
39Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
44Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
53Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
59Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM31Brick Break

The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.

Fighting7510015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM56Fling

The user flings its held item at the target to attack. Its power and effects depend on the item.

Dark-10010
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Prior evolution: egg

Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30

Prior evolution: egg

Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510

Prior evolution: egg

Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15

Prior evolution: egg

Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20

Prior evolution: egg

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Prior evolution: egg

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Prior evolution: egg

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

Trade from Black 2 or White 2

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Gastro Acid

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability.

Poison-10010

Trade from Black 2 or White 2

Ice Punch

The target is punched with an icy fist. It may also leave the target frozen.

Ice7510015

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Poison Touch

Ability Slot 2

May poison targets when a Pokémon makes contact.

Has a 30% chance of poisoning target Pokémon upon contact.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

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