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Tympole

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Tympole in Pokémon Black & White

#41 in the Unova Pokédex • Tadpole Pokémon

Tympole in the National Pokédex

Pokédex entries

Pokémon Black

They warn others of danger by vibrating their cheeks to create a high-pitched sound.

Pokémon White

By vibrating its cheeks, it emits sound waves imperceptible to humans. It uses the rhythm of these sounds to talk.

Pokémon details

Type

Water

Category

Tadpole Pokémon

Height

0.5 m (1'08")

Weight

4.5 kg (9.9 lbs)

National Pokédex

#0535

Pokédex

#41

Tympole in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

50

210

304

Attack

50

94

218

Defense

40

76

196

Sp. Atk

50

94

218

Sp. Def

40

76

196

Speed

64

119

249

Total

294

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Tympole, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #41
EV yield
1 Spe
Catch rate
255
Base Exp.
59

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tympole

Tympole

#41

Level 25

Palpitoad

Palpitoad

#42

Palpitoad

Palpitoad

#42

Level 36

Seismitoad

Seismitoad

#43

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave1220%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave1310%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave145%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave151%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass1420%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass1510%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass165%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass174%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass171%

-

White
LocationMethodLevelChanceConditions

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave1220%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave1310%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave145%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave154%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in tall grass or a cave151%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass1420%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass1510%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass165%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass174%

-

Pinwheel Forest

Pinwheel Forest (outside)

Walking in dark grass171%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
50%
White
50%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartGrowl

The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered.

Normal-10040
StartBubble

A spray of countless bubbles is jetted at the opposing team. It may also lower the targets’ Speed stats.

Water2010030
5Supersonic

The user generates odd sound waves from its body. It may confuse the target.

Normal-5520
9Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
12Bubble Beam

A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.

Water6510020
16Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
20Aqua Ring

The user envelops itself in a veil made of water. It regains some HP on every turn.

Water--20
23Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010
27Muddy Water

The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy.

Water958510
31Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
34Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015
38Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
42Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805
45Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM07Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Ice--10
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM34Sludge Wave

It swamps the area around the user with a giant sludge wave. It may also poison those hit.

Poison9510010
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM49Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

Normal4010015
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010
Mist

The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.

Ice--30
Mud Bomb

The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.

Ground658510
Mud Sport

The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

Ground--15
Refresh

The user rests to cure itself of a poisoning, burn, or paralysis.

Normal--20
Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015
Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855

Trade from Black 2 or White 2

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

Hydration

Ability Slot 2

Heals status problems if it is raining.

Cures any major status ailment after each turn during rain.

Water Absorb(Hidden Ability)

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

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