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Bouffalant

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Bouffalant in Pokémon Black & White

#132 in the Unova Pokédex • Bash Buffalo Pokémon

Bouffalant in the National Pokédex
Bouffalant sprite

Normal

Shiny Bouffalant sprite

Shiny

Pokédex entries

Pokémon Black

Their fluffy fur absorbs damage, even if they strike foes with a fierce headbutt.

Pokémon White

They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train.

Pokémon details

Type

Normal

Category

Bash Buffalo Pokémon

Height

1.6 m (5'03")

Weight

94.6 kg (208.6 lbs)

National Pokédex

#0626

Pokédex

#132

Bouffalant in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

95

300

394

Attack

110

202

350

Defense

95

175

317

Sp. Atk

40

76

196

Sp. Def

95

175

317

Speed

55

103

229

Total

490

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Bouffalant, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Bouffalant doesn't resist any types.

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #132
EV yield
2 Atk
Catch rate
45
Base Exp.
172

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Bouffalant

Bouffalant

#132

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave3410%

-

Route 10

Road 10

Walking in tall grass or a cave3510%

-

Route 10

Road 10

Walking in dark grass3910%

-

Route 10

Road 10

Walking in dark grass4010%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3510%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3910%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass4010%

-

White
LocationMethodLevelChanceConditions

Route 10

Road 10

Walking in tall grass or a cave3410%

-

Route 10

Road 10

Walking in tall grass or a cave3510%

-

Route 10

Road 10

Walking in dark grass3910%

-

Route 10

Road 10

Walking in dark grass4010%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3410%

-

Route 10

Road 10 (Victory Road gate)

Walking in tall grass or a cave3510%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass3910%

-

Route 10

Road 10 (Victory Road gate)

Walking in dark grass4010%

-

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartLeer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
StartPursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
6Rage

As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Normal2010020
11Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Normal158520
16Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Normal6510025
21Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
26Revenge

An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.

Fighting6010010
31Head Charge

The user charges its head into its target, using its powerful guard hair. It also damages the user a little.

Normal12010015
36Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
41Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
46Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
51Thrash

The user rampages and attacks for two to three turns. It then becomes confused, however.

Normal12010010
56Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
61Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM67Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.

Normal701005
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM83Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM93Wild Charge

The user shrouds itself in electricity and smashes into its target. It also damages the user a little.

Electric9010015
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015

Moves this Pokémon can inherit through breeding or similar methods.
Class
Amnesia

The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.

Psychic--20
Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015
Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015
Mud Shot

The user attacks by hurling a blob of mud at the target. It also reduces the target’s Speed.

Ground559515
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
Rock Climb

The user attacks the target by smashing into it with incredible force. It may also confuse the target.

Normal908520
Skull Bash

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

Normal10010015
Stomp

The target is stomped with a big foot. It may also make the target flinch.

Normal6510020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Outrage

The user rampages and attacks for two to three turns. It then becomes confused, however.

Dragon12010010

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Zen Headbutt

The user focuses its willpower to its head and attacks the target. It may also make the target flinch.

Psychic809015

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Reckless

Ability Slot 1

Powers up moves that have recoil damage.

Strengthens recoil moves to 1.2× their power.

Sap Sipper

Ability Slot 2

Boosts Attack when hit by a Grass-type move.

Absorbs Grass moves, raising Attack one stage.

Soundproof(Hidden Ability)

Gives full immunity to all sound-based moves.

Protects against sound-based moves.

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