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Stunky

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Stunky in Pokémon Black & White

#434 in the National Pokédex • Skunk Pokémon

Stunky in the National Pokédex
Stunky sprite

Normal

Shiny Stunky sprite

Shiny

Pokédex entries

Pokémon Black

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Pokémon White

It sprays a foul fluid from its rear. Its stench spreads over a mile radius, driving Pokémon away.

Pokémon details

Types

PoisonDark

Category

Skunk Pokémon

Height

0.4 m (1'04")

Weight

19.2 kg (42.3 lbs)

National Pokédex

#0434

Stunky in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

63

236

330

Attack

63

117

247

Defense

47

89

212

Sp. Atk

41

78

199

Sp. Def

41

78

199

Speed

74

137

271

Total

329

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Stunky, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Spe
Catch rate
225
Base Exp.
66

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Stunky

Stunky

#434

Level 34

Skuntank

Skuntank

#435

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Keen Eye ability

White
LocationMethodLevelChanceConditions

Entralink

Entree Forest (historical Spooky Manor transfer)

Historical Dream World10-

Historical Dream World transfer to Entree Forest; official service has closed and new transfers are unavailable, Spooky Manor catalog; Keen Eye ability

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Hard, pointed, and sharp claws rake the target to inflict damage.

Normal4010035
StartFocus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
4Poison Gas

A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.

Poison-8040
7Screech

An earsplitting screech harshly reduces the target’s Defense stat.

Normal-8540
10Fury Swipes

The target is raked with sharp claws or scythes for two to five times in quick succession.

Normal188015
14Smokescreen

The user releases an obscuring cloud of smoke or ink. It reduces the target’s accuracy.

Normal-10020
18Feint

An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Normal3010010
22Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
27Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
32Acid Spray

The user spits fluid that works to melt the target. This harshly reduces the target’s Sp. Def stat.

Poison4010020
37Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
43Memento

The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk.

Dark-10010
49Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM01Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark--15
TM05Roar

The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.

Normal-10020
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM09Venoshock

The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.

Poison6510010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM12Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM35Flamethrower

The target is scorched with an intense blast of fire. It may also leave the target with a burn.

Fire9510015
TM36Sludge Bomb

Unsanitary sludge is hurled at the target. It may also poison the target.

Poison9010010
TM38Fire Blast

The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.

Fire120855
TM41Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM46Thief

The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.

Dark4010010
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM59Incinerate

The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.

Fire3010015
TM64Explosion

The user explodes to inflict damage on those around it. The user faints upon using this move.

Normal2501005
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM66Payback

If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
TM95Snarl

The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.

Dark559515
HM01Cut

The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Normal509530

Moves this Pokémon can inherit through breeding or similar methods.
Class
Astonish

The user attacks the target while shouting in a startling fashion. It may also make the target flinch.

Ghost3010015
Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
Double-Edge

A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.

Normal12010015
Flame Burst

The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.

Fire7010015
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage.

Dark9510015
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515
Leer

The opposing team gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.

Normal-10030
Punishment

This attack’s power increases the more the target has powered up with stat changes.

Dark-1005
Pursuit

An attack move that inflicts double damage if used on a target that is switching out of battle.

Dark4010020
Scary Face

The user frightens the target with a scary face to harshly reduce its Speed stat.

Normal-10010
Smog

The target is attacked with a discharge of filthy gases. It may also poison the target.

Poison207020

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Dark Pulse

The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

Dark8010015

PokéTransfer from Generation IV

Defog

A strong wind blows away the target’s obstacles such as Reflect or Light Screen. It also lowers the target’s evasiveness.

Flying--15

Diamond/Pearl/Platinum Defog → trade to HGSS → PokéTransfer

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Fury Cutter

The target is slashed with scythes or claws. Its power increases if it hits in succession.

Bug209520

PokéTransfer from Generation IV

Headbutt

The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.

Normal7010015

PokéTransfer from Generation IV

Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010

PokéTransfer from Generation IV

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snatch

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

Dark--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

Historical Dream World: Spooky Manor

Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005

PokéTransfer from Generation IV

Swift

Star-shaped rays are shot at the opposing team. This attack never misses.

Normal60-20

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Stench

Ability Slot 1

The stench may cause the target to flinch.

Has a 10% chance of making target Pokémon flinch with each hit.

Aftermath

Ability Slot 2

Damages the attacker landing the finishing hit.

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Keen Eye(Hidden Ability)

Prevents other Pokémon from lowering accuracy.

Prevents accuracy from being lowered.

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