Stunky in Pokémon Sword & Shield
Galar Pokédex #130 • Skunk Pokémon
Stunky in the National PokédexPokédex entries
Sword
From its rear, it sprays a foul-smelling liquid at opponents. It aims for their faces, and it can hit them from over 16 feet away.
Shield
If it lifts its tail and points its rear at you, beware. It’s about to spray you with a fluid stinky enough to make you faint.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Stunky in Other Games
National Dex pageMin
Max
HP
63
236
330
Attack
63
117
247
Defense
47
89
212
Sp. Atk
41
78
199
Sp. Def
41
78
199
Speed
74
137
271
Total
329
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #130 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 225 |
| Base Exp. | 66 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Stunky Galar #130 | Level 34 | ![]() Skuntank Galar #131 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Overworld | 10-14 | 10% | - |
Dappled Grove Wild Pokémon | Random in Grass | 11-15 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Dappled Grove Wild Pokémon | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 50% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 40% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 55% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Overworld | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 40% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Raining |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 60% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Overworld | 60 | 28% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
South Lake Miloch Main Area | Overworld | 14-15 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Overworld | 14-16 | 25% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-16 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | Overworld | 14-16 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Area 2 | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Area 2 | Overworld | 14-16 | 25% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Area 2 | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Overworld | 10-14 | 10% | - |
Dappled Grove Wild Pokémon | Random in Grass | 11-15 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Dappled Grove Wild Pokémon | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Giant's Cap Main Area | Random in Grass | 27-29 | 10% | Before the Darkest Day and Eternatus battle, Normal Weather |
Giant's Cap Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 50% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 40% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 55% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Overworld | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 40% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 40% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Raining |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Thunderstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
North Lake Miloch Wild Pokémon | Random in Grass | 14-15 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 60% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | Overworld | 26-28 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 14-16 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
North Lake Miloch Wild Pokémon | Overworld | 60 | 28% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
North Lake Miloch Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
South Lake Miloch Main Area | Overworld | 14-16 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | Overworld | 14-16 | 25% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Overworld | 14-16 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | Overworld | 14-16 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | Overworld | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Area 2 | Overworld | 14-16 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Area 2 | Overworld | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Area 2 | Overworld | 14-16 | 25% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Area 2 | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Area 2 | Overworld | 14-16 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Area 2 | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 29 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 29, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
North Lake Miloch Max Raid Battles — pool 60 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 60, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 86 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 86, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Scratch Hard, pointed, sharp claws rake the target to inflict damage. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Poison Gas A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits. | ![]() | ![]() | - | 90 | 40 |
| 3 | Feint This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | ![]() | ![]() | 30 | 100 | 10 |
| 6 | Smokescreen The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | ![]() | ![]() | - | 100 | 20 |
| 9 | Acid Spray The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | ![]() | ![]() | 40 | 100 | 20 |
| 12 | Fury Swipes The target is raked with sharp claws or scythes quickly two to five times in a row. | ![]() | ![]() | 18 | 80 | 15 |
| 15 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| 18 | Bite The target is bitten with viciously sharp fangs. This may also make the target flinch. | ![]() | ![]() | 60 | 100 | 25 |
| 21 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| 24 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| 27 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ![]() | ![]() | - | 90 | 10 |
| 30 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 33 | Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | ![]() | ![]() | - | 100 | 10 |
| 36 | Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| 39 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ![]() | ![]() | 120 | 90 | 10 |
| 42 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| 45 | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. | ![]() | ![]() | - | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| TM74 | Venoshock The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | ![]() | ![]() | 65 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM77 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| TM84 | Tail Slap The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ![]() | ![]() | 25 | 85 | 10 |
| TM85 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. | ![]() | ![]() | - | - | 30 |
| TR15 | Fire Blast The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ![]() | ![]() | 110 | 85 | 5 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR22 | Sludge Bomb Unsanitary sludge is hurled at the target. This may also poison the target. | ![]() | ![]() | 90 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR32 | Crunch The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR91 | Venom Drench Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | ![]() | ![]() | - | 100 | 20 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Corrosive Gas The user surrounds everything around it with highly acidic gas and melts away items they hold. | ![]() | ![]() | - | 100 | 40 |
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | ![]() | ![]() | 75 | 100 | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ![]() | ![]() | - | - | 30 |
| Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| Smog The target is attacked with a discharge of filthy gases. This may also poison the target. | ![]() | ![]() | 30 | 70 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 95 | 20 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Incinerate The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 15 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
Stench
Ability Slot 1
By releasing stench when attacking, this Pokémon may cause the target to flinch.
Has a 10% chance of making target Pokémon flinch with each hit.
Aftermath
Ability Slot 2
Damages the attacker if it contacts the Pokémon with a finishing hit.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Keen Eye(Hidden Ability)
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.



















































