SwSh / Moves

Night Slash

Back to Moves

Night Slash in Pokémon Sword & Shield

Dark-type physical move in Pokémon Sword and Shield.

Move text

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Move details

Introduced

Generation IV

Power

70

Accuracy

100

PP

15

Priority

0

Makes contact?

Yes

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Pidove

Galar #26

NormalFlying
Egg

Tranquill

Galar #27

NormalFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tranquill

Galar #27

NormalFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Tranquill

Galar #27

NormalFlying
Learn as Pidove, then retain through evolution.

Unfezant

Galar #28

NormalFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Unfezant

Galar #28

NormalFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Unfezant

Galar #28

NormalFlying
Learn as Pidove, then retain through evolution.

Seedot

Galar #39

Grass
Egg

Nuzleaf

Galar #40

GrassDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Nuzleaf

Galar #40

GrassDark
Learn as Seedot, then retain through evolution.

Shiftry

Galar #41

GrassDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Shiftry

Galar #41

GrassDark
Learn as Seedot, then retain through evolution.

Dwebble

Galar #86

BugRock
Egg

Crustle

Galar #87

BugRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crustle

Galar #87

BugRock
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crustle

Galar #87

BugRock
Learn as Dwebble, then retain through evolution.

Krabby

Galar #98

Water
Egg

Kingler

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler

Galar #99

Water
Learn as Krabby, then retain through evolution.

Kingler Gigantamax

Galar #99

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Kingler Gigantamax

Galar #99

Water
Learn as Krabby, then retain through evolution.

Nincada

Galar #104

BugGround
Egg

Ninjask

Galar #105

BugFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ninjask

Galar #105

BugFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ninjask

Galar #105

BugFlying
Learn as Nincada, then retain through evolution.

Shedinja

Galar #106

BugGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shedinja

Galar #106

BugGhost
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Shedinja

Galar #106

BugGhost
Learn as Nincada, then retain through evolution.

Arrokuda

Galar #180

Water
Egg

Barraskewda

Galar #181

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Barraskewda

Galar #181

Water
Learn as Arrokuda, then retain through evolution.

Meowth

Galar #182

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Meowth Galar

Galar #182

Steel
Egg

Meowth Gigantamax

Galar #182

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Perrserker

Galar #183

Steel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Perrserker

Galar #183

Steel
Learn as Meowth Galar, then retain through evolution.

Persian

Galar #184

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Farfetch’d

Galar #218

NormalFlying
Egg

Farfetch’d Galar

Galar #218

Fighting
Egg

Sirfetch’d

Galar #219

Fighting
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Sirfetch’d

Galar #219

Fighting
Learn as Farfetchd Galar, then retain through evolution.

Binacle

Galar #234

RockWater
Egg

Barbaracle

Galar #235

RockWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Barbaracle

Galar #235

RockWater
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Barbaracle

Galar #235

RockWater
Learn as Binacle, then retain through evolution.

Karrablast

Galar #273

Bug
Egg

Escavalier

Galar #274

BugSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Escavalier

Galar #274

BugSteel
Learn as Karrablast, then retain through evolution.

Cubchoo

Galar #279

Ice
Egg

Beartic

Galar #280

Ice
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Beartic

Galar #280

Ice
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Beartic

Galar #280

Ice
Learn as Cubchoo, then retain through evolution.

Heatmor

Galar #317

Fire
Egg

Axew

Galar #324

Dragon
Egg

Fraxure

Galar #325

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fraxure

Galar #325

Dragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fraxure

Galar #325

Dragon
Learn as Axew, then retain through evolution.

Haxorus

Galar #326

Dragon
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Haxorus

Galar #326

Dragon
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Haxorus

Galar #326

Dragon
Learn as Axew, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010182
Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-1001054
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark

-

6010025194
Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020148
Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015175
Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015173
Darkest Lariat

The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage.

Dark851001028
Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020155
False Surrender

The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.

Dark

-

80-103
Fiery Wrath

The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.

Dark

-

90100101
Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark

-

-1001530
Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010354
Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015127
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Dark

-

--15142
Jaw Lock

This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.

Dark

-

80100103
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark

-

6510020190
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark

-

75100586
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark

-

-1001046
Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20139
Night Daze

The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy.

Dark

-

8595103
Obstruct

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat.

Dark

-

-100101
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark

-

-1002031
Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010276
Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark

-

201001014
Quash

The user suppresses the target and makes its move go last.

Dark

-

-1001528
Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515118
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark

-

701005118
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark

-

-1001028
Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020241
Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025292
Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015103
Topsy-Turvy

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

Dark

-

--203
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark

-

-10015141
Wicked Blow

The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Dark

-

8010053