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Shedinja

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Shedinja in Pokémon Sword & Shield

Galar Pokédex #106 • Shed Pokémon

Shedinja in the National Pokédex
Shedinja sprite

Normal

Shiny Shedinja sprite

Shiny

Pokédex entries

Sword

A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.

Shield

A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Pokémon details

Types

BugGhost

Category

Shed Pokémon

Abilities

Height

0.8 m (2'07")

Weight

1.2 kg (2.6 lbs)

National Pokédex

#0292

Pokédex

Galar #106

Shedinja in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

1

1

1

Attack

90

166

306

Defense

45

85

207

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

40

76

196

Total

236

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shedinja, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #106
EV yield
2 HP
Catch rate
45
Base Exp.
83

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nincada

Nincada

Galar #104

Level 20

Ninjask

Ninjask

Galar #105

Nincada

Nincada

Galar #104

When Nincada evolves into Ninjask at level 20 or higher, have an empty party slot and an ordinary Poké Ball in the Bag

Shedinja

Shedinja

Galar #106

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Bridge Field

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Bridge Field

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 46 (rare beam)

Max Raid Battle55-605%

Permanent pool 46, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartScratch

Hard, pointed, sharp claws rake the target to inflict damage.

Normal4010035
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartDig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartFalse Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
StartMetal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
StartGrudge

If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out.

Ghost--5
StartShadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
15Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
23Absorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
29Shadow Sneak

The user extends its shadow and attacks the target from behind. This move always goes first.

Ghost4010030
36Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Normal188015
43Mind Reader

The user senses the target’s movements with its mind to ensure its next attack does not miss the target.

Normal--5
50Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
57Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Ghost-10010
64Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM86Phantom Force

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

Ghost9010010
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR18Leech Life

The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target.

Bug8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR60X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TR61Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat.

Bug9010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Moves this Pokémon can learn from move tutors in this game.
Class
Poltergeist

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Ghost110905
Skitter Smack

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Bug709010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug6010020
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Bug6010020
Bug Bite

The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.

Learn as Nincada, then retain through evolution.

Bug6010020
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-1005
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting-1005
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Learn as Nincada, then retain through evolution.

Fighting-1005
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10015
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Learn as Nincada, then retain through evolution.

Normal-10015
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug409520
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying4010035
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Flying4010035
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Learn as Nincada, then retain through evolution.

Flying4010035
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark--15
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark7010015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark7010015
Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Learn as Nincada, then retain through evolution.

Dark7010015
Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8540
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010020
String Shot

Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug-9540
Struggle Bug

While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug5010020
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark701005
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Wonder Guard

Ability Slot 1

Its mysterious power only lets supereffective moves hit the Pokémon.

Protects against damaging moves that are not super effective.

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