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Shedinja

Edition differences: original GBA and Nintendo Switch (2026)

Battle data describes Generation III rules. Availability notes distinguish native catches, evolution and breeding from original GBA imports. GBA games can trade with compatible Generation III games after the network quest; Switch supports local FireRed/LeafGreen trading and cannot import Pokémon from other games. Transfers to Pokémon HOME are one way.

GBA: AuroraTicket and MysticTicket required historical event distributions. Switch: both tickets are added after entering the Hall of Fame, providing access to Deoxys on Birth Island and Lugia/Ho-Oh on Navel Rock. Other event Pokémon and GBA imports are not made available by these tickets.

Original GBA: a roaming Entei or Raikou that successfully ends an encounter with Roar disappears permanently because of a game bug. The Switch editions fix this Roar disappearance bug.

Back to Pokédex

Shedinja

#292 in the National Pokédex • Shed Pokémon

Shedinja sprite

Normal

Shiny Shedinja sprite

Shiny

Pokédex entries

FireRed

A most peculiar Pokémon that somehow appears in a Poké Ball when a NINCADA evolves.

LeafGreen

A most peculiar Pokémon that somehow appears in a Poké Ball when a NINCADA evolves.

Details

Types

BugGhost

Category

Shed Pokémon

Height

0.8 m (2'07")

Weight

1.2 kg (2.6 lbs)

National Pokédex

#0292

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

1

1

1

Attack

90

166

306

Defense

45

85

207

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

40

76

196

Total

236

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Game availability

GBA: requires importing from another Generation III game.Switch: unavailable. This page documents the supported Generation III Pokémon.

It's Super Effective

Damage multipliers Shedinja takes from each attacking type, sorted from worst weakness to best resistance.

Growth

EV yield, catch rate, and experience details for this Pokémon.
EV yield
2 HP
Catch rate
45
Base Exp.
95

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15 (4,095 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nincada

Nincada

#290

Level 20

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Ninjask

Ninjask

#291

Nincada

Nincada

#290

Shed

This line requires importing Pokémon from another Generation III game on GBA; unavailable on Switch.

Requires the National Pokédex.

Shedinja

Shedinja

#292

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its DEFENSE stat.

5Leech LifeBugPhysical2010015

An attack that absorbs half the damage it inflicted to restore HP.

9Sand AttackGroundStatus-10015

A lot of sand is hurled in the foe’s face, reducing its accuracy.

14Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes two to five times.

19Mind ReaderNormalStatus--5

The user predicts the foe’s action to ensure its next attack hits.

25SpiteGhostStatus-10010

A move that cuts 2 to 5 PP from the move last used by the foe.

31Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

38Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

45GrudgeGhostStatus--5

If the user faints, this move deletes the PP of the move that finished it.

Machine compatibility for Generation III. HM08 Dive cannot be obtained in FireRed or LeafGreen; a Pokémon must learn it in another Generation III game and be traded in on GBA. Switch has no incoming transfers from those games.
Class
Description
TM06ToxicPoisonStatus-8510

A move that badly poisons the foe. Its poison damage worsens every turn.

TM10Hidden PowerNormalPhysical-10015

An attack that varies in type and intensity depending on the user.

TM11Sunny DayFireStatus--5

The sun blazes for five turns, powering up FIRE-type moves.

TM15Hyper BeamNormalPhysical150905

A severely damaging attack that makes the user rest on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. It may fail if used in succession.

TM19Giga DrainGrassSpecial601005

A harsh attack that absorbs half the damage it inflicted to restore HP.

TM21FrustrationNormalPhysical-10020

This attack move grows more powerful the less the user likes its TRAINER.

TM22Solar BeamGrassSpecial12010010

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

TM27ReturnNormalPhysical-10020

This attack move grows more powerful the more the user likes its TRAINER.

TM28DigGroundPhysical6010010

An attack that hits on the 2nd turn. Can also be used to exit dungeons.

TM30Shadow BallGhostPhysical8010015

A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.

TM32Double TeamNormalStatus--15

The user creates illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL.

TM40Aerial AceFlyingPhysical60-20

An extremely fast attack against one target. It can’t be evaded.

TM42FacadeNormalPhysical7010020

An attack that is boosted if user is burned, poisoned, or paralyzed.

TM43Secret PowerNormalPhysical7010020

An attack that may have an additional effect that varies with the terrain.

TM44RestPsychicStatus--10

The user sleeps for two turns to fully restore HP and heal any status problem.

TM46ThiefDarkSpecial4010010

An attack that may take the foe’s held item if the user isn’t holding one.

HM01CutNormalPhysical509530

A basic attack. It can be used to cut down thin trees and grass.

HM05FlashNormalStatus-7020

A blast of light that cuts the foe’s accuracy. It also illuminates caves.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle that also hurts the user a little.

Dream EaterPsychicSpecial10010015

Absorbs half the damage it inflicted on a sleeping foe to restore HP.

MimicNormalStatus--10

The user copies the move last used by the foe for the rest of the battle.

SubstituteNormalStatus--10

The user creates a decoy using one-quarter of its full HP.

Traits

Ability options available to this Pokémon in this game.

Wonder Guard

“Super effective” hits.

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