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HG/SS / Pokédex

Shedinja

Shedinja

#292 in the HeartGold & SoulSilver Pokédex • Shed Pokémon

Shedinja

#292 in the HeartGold & SoulSilver Pokédex • Shed Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

1

1

1

Attack

90

166

306

Defense

45

85

207

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

40

76

196

Total

236

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Ninjask

Whismur

Shedinja normal sprite

Normal

Shiny Shedinja sprite

Shiny

Shedinja

Shed Pokémon

#292
BugGhost

Height

0.8 m (2'07")

Weight

1.2 kg (2.6 lbs)

Abilities

Wonder Guard

It's Super Effective

Damage multipliers Shedinja takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Flying

Rock

Ghost

Dark

Resists

Normal

Fighting

Grass

0.5×

Poison

0.5×

Ground

0.5×

Bug

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
45
Base Exp.
83

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
15 (3,840 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Pokémon SoulSilver box art

SoulSilver

A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nincada

Nincada

#290

Level 20

Ninjask

Ninjask

#291

Nincada

Nincada

#290

Shed

Shedinja

Shedinja

#292

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, and sharp claws rake the foe to inflict damage.

StartHardenNormalStatus--30

The user stiffens all the muscles in its body to raise its Defense stat.

5Leech LifeBugPhysical2010015

A blood-draining attack. The user’s HP is restored by half the damage taken by the target.

9Sand AttackGroundStatus-10015

Sand is hurled in the foe’s face, reducing its accuracy.

14Fury SwipesNormalPhysical188015

The foe is raked with sharp claws or scythes for two to five times in quick succession.

19Mind ReaderNormalStatus--40

The user senses the foe’s movements with its mind to ensure its next attack does not miss.

25SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

31Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

38Shadow SneakGhostPhysical4010030

The user extends its shadow and attacks the foe from behind. This move always goes first.

45GrudgeGhostStatus--5

If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.

52Heal BlockPsychicStatus-10015

The user prevents the foe from using any HP-recovery moves for five turns.

59Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19Giga DrainGrassSpecial6010010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM28DigGroundPhysical8010010

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM40Aerial AceFlyingPhysical60-20

The user confounds the foe with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM61Will-O-WispFireStatus-7515

The user shoots a sinister, bluish white flame at the foe to inflict a burn.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM81X-ScissorBugPhysical8010015

The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

HM01CutNormalPhysical509530

The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Bug BiteBugPhysical6010020

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

Fury CutterBugPhysical109520

The foe is slashed with scythes or claws. Its power increases if it hits in succession.

Mud-SlapGroundSpecial2010010

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SpiteGhostStatus-10010

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

String ShotBugStatus-9540

The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Traits

Ability options available to this Pokémon in this game.

Wonder Guard

Ability Slot 1

Only supereffective moves will hit.

Protects against damaging moves that are not super effective.

#291

Ninjask

#293

Whismur

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