| TM01 | Hone Claws The user sharpens its claws to boost its Attack stat and accuracy. |  |  | - | - | 15 |
| TM06 | Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. |  |  | - | 90 | 10 |
| TM10 | Hidden Power A unique attack that varies in type and intensity depending on the Pokémon using it. | Varies |  | 30–70 | 100 | 15 |
| TM11 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. |  |  | - | - | 5 |
| TM15 | Hyper Beam The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |  |  | 150 | 90 | 5 |
| TM17 | Protect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM19 | Telekinesis The user makes the target float with its psychic power. The target is easier to hit for three turns. |  |  | - | - | 15 |
| TM21 | Frustration A full-power attack that grows more powerful the less the user likes its Trainer. |  |  | - | 100 | 20 |
| TM22 | Solar Beam A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |  |  | 120 | 100 | 10 |
| TM27 | Return A full-power attack that grows more powerful the more the user likes its Trainer. |  |  | - | 100 | 20 |
| TM28 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |  |  | 80 | 100 | 10 |
| TM30 | Shadow Ball The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat. |  |  | 80 | 100 | 15 |
| TM32 | Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |  |  | - | - | 15 |
| TM37 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |  |  | - | - | 10 |
| TM40 | Aerial Ace The user confounds the target with speed, then slashes. The attack lands without fail. |  |  | 60 | - | 20 |
| TM42 | Facade An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |  |  | 70 | 100 | 20 |
| TM44 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |  |  | - | - | 10 |
| TM46 | Thief The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item. |  |  | 40 | 100 | 10 |
| TM48 | Round The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |  |  | 60 | 100 | 15 |
| TM54 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |  |  | 40 | 100 | 40 |
| TM61 | Will-O-Wisp The user shoots a sinister, bluish-white flame at the target to inflict a burn. |  |  | - | 75 | 15 |
| TM65 | Shadow Claw The user slashes with a sharp claw made from shadows. Critical hits land more easily. |  |  | 70 | 100 | 15 |
| TM68 | Giga Impact The user charges at the target using every bit of its power. The user must rest on the next turn. |  |  | 150 | 90 | 5 |
| TM70 | Flash The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves. |  |  | - | 100 | 20 |
| TM76 | Struggle Bug While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced. |  |  | 30 | 100 | 20 |
| TM81 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |  |  | 80 | 100 | 15 |
| TM85 | Dream Eater The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP. |  |  | 100 | 100 | 15 |
| TM87 | Swagger The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |  |  | - | 90 | 15 |
| TM90 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |  |  | - | - | 10 |
| HM01 | Cut The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |  |  | 50 | 95 | 30 |