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Shedinja

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Shedinja in Pokémon Brilliant Diamond & Shining Pearl

#292 in the Brilliant Diamond and Shining Pearl Pokédex • Shed Pokémon

Shedinja in the National Pokédex

Pokédex entries

Brilliant Diamond

A discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.

Shining Pearl

A discarded bug shell that came to life. Peering into the crack on its back is said to steal one’s spirit.

Pokémon details

Types

BugGhost

Category

Shed Pokémon

Abilities

Height

0.8 m (2'07")

Weight

1.2 kg (2.6 lbs)

National Pokédex

#0292

Pokédex

#292

Shedinja in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

1

1

1

Attack

90

166

306

Defense

45

85

207

Sp. Atk

30

58

174

Sp. Def

30

58

174

Speed

40

76

196

Total

236

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shedinja, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 HP
Catch rate
45
Base Exp.
83

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nincada

Nincada

#290

Level 20

Ninjask

Ninjask

#291

Nincada

Nincada

#290

When Nincada evolves into Ninjask from level 20, keep an empty party slot and an ordinary Poké Ball in the Bag.

Shedinja

Shedinja

#292

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartScratch

Normal4010035
StartSand Attack

Ground-10015
StartDig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
StartHarden

Normal--30
StartMud-Slap

Ground2010010
StartFalse Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
StartMetal Claw

Steel509535
StartGrudge

Ghost--5
StartShadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
15Confuse Ray

Ghost-10010
23Absorb

Grass2010025
29Shadow Sneak

Ghost4010030
36Fury Swipes

Normal188015
43Mind Reader

Normal--5
50Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
57Spite

Ghost-10010
64Phantom Force

Ghost9010010

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM61Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM62Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.

Bug9010010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM85Dream Eater

The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Psychic10010015
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Bug Bite

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Bug6010020
Bug Bite

Learn before evolving, then retain the move.

Bug6010020
Final Gambit

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-1005
Final Gambit

Learn before evolving, then retain the move.

Fighting-1005
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Gust

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying4010035
Gust

Learn before evolving, then retain the move.

Flying4010035
Night Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark7010015
Night Slash

Learn before evolving, then retain the move.

Dark7010015

Ability options available to this Pokémon in this game.

Wonder Guard

Ability Slot 1

Protects against damaging moves that are not super effective.

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