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Ninjask

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Ninjask in Pokémon Brilliant Diamond & Shining Pearl

#291 in the Brilliant Diamond and Shining Pearl Pokédex • Ninja Pokémon

Ninjask in the National Pokédex

Pokédex entries

Brilliant Diamond

Because it moves so quickly, it sometimes becomes unseeable. It congregates around tree sap.

Shining Pearl

Because it moves so quickly, it sometimes becomes unseeable. It congregates around tree sap.

Pokémon details

Types

BugFlying

Category

Ninja Pokémon

Height

0.8 m (2'07")

Weight

12 kg (26.5 lbs)

National Pokédex

#0291

Pokédex

#291

Ninjask in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

61

232

326

Attack

90

166

306

Defense

45

85

207

Sp. Atk

50

94

218

Sp. Def

50

94

218

Speed

160

292

460

Total

456

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Ninjask, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Spe
Catch rate
120
Base Exp.
160

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Nincada

Nincada

#290

Level 20

Ninjask

Ninjask

#291

Nincada

Nincada

#290

When Nincada evolves into Ninjask from level 20, keep an empty party slot and an ordinary Poké Ball in the Bag.

Shedinja

Shedinja

#292

Moves this Pokémon learns naturally by reaching specific levels.
Class
Evo.Screech

Normal-8540
Evo.Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
Evo.Fury Cutter

Bug409520
StartScratch

Normal4010035
StartSand Attack

Ground-10015
StartDig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
StartScreech

Normal-8540
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartHarden

Normal--30
StartMud-Slap

Ground2010010
StartFalse Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
StartFury Cutter

Bug409520
StartBaton Pass

Normal--40
StartMetal Claw

Steel509535
StartAerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
15Agility

Psychic--30
23Absorb

Grass2010025
29Bug Bite

Bug6010020
36Fury Swipes

Normal188015
43Mind Reader

Normal--5
50Slash

Normal7010020
57Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
64X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015

Moves this Pokémon can learn from Technical Machines in Pokémon Brilliant Diamond and Shining Pearl.
Class
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM17Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM19Giga Drain

A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.

Grass7510010
TM22Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM28Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM30Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.

Ghost8010015
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.

Psychic--10
TM46Thief

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Dark6010025
TM51Roost

The user lands and rests its body. This move restores the user's HP by up to half of its max HP.

Flying--10
TM54False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM58Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TM62Bug Buzz

The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.

Bug9010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM70Flash

The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.

Normal--20
TM81X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TM82Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

Normal-8515
TM89U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM90Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Normal--10
TM93Cut

The target is cut with a scythe or claw.

Normal509530
TM97Defog

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Flying--15

Each row is an individual acquisition option, not proof that every four-move combination is legal. Pokémon HOME uses destination-specific movesets; earlier-game moves are not automatically retained in BDSP.
Class
Final Gambit

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Fighting-1005
Final Gambit

Learn before evolving, then retain the move.

Fighting-1005
Flail

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Normal-10015
Flail

Learn before evolving, then retain the move.

Normal-10015
Gust

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Flying4010035
Gust

Learn before evolving, then retain the move.

Flying4010035
Night Slash

Nursery sharing: two Pokémon of the same species, with an empty move slot on the recipient.

Dark7010015
Night Slash

Learn before evolving, then retain the move.

Dark7010015

Ability options available to this Pokémon in this game.

Speed Boost

Ability Slot 1

Raises Speed one stage after each turn.

Infiltrator(Hidden Ability)

Bypasses opposing screens, Safeguard, Mist and Substitute.

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