SwSh / Moves

Sand Attack

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Sand Attack in Pokémon Sword & Shield

Ground-type status move in Pokémon Sword and Shield.

Move text

Sand is hurled in the target’s face, reducing the target’s accuracy.

Move details

Introduced

Generation I

Power

-

Accuracy

100

PP

15

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Scorbunny

Galar #4

Fire
Egg

Raboot

Galar #5

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Raboot

Galar #5

Fire
Learn as Scorbunny, then retain through evolution.

Cinderace

Galar #6

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinderace

Galar #6

Fire
Learn as Scorbunny, then retain through evolution.

Cinderace Gigantamax

Galar #6

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Cinderace Gigantamax

Galar #6

Fire
Learn as Scorbunny, then retain through evolution.

Rookidee

Galar #21

Flying
Egg

Corvisquire

Galar #22

Flying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Corvisquire

Galar #22

Flying
Learn as Rookidee, then retain through evolution.

Corviknight

Galar #23

FlyingSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Corviknight

Galar #23

FlyingSteel
Learn as Rookidee, then retain through evolution.

Corviknight Gigantamax

Galar #23

FlyingSteel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Corviknight Gigantamax

Galar #23

FlyingSteel
Learn as Rookidee, then retain through evolution.

Yamper

Galar #46

Electric
Egg

Boltund

Galar #47

Electric
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Boltund

Galar #47

Electric
Learn as Yamper, then retain through evolution.

Trubbish

Galar #157

Poison
Egg

Garbodor

Galar #158

Poison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Garbodor

Galar #158

Poison
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Garbodor

Galar #158

Poison
Learn as Trubbish, then retain through evolution.

Garbodor Gigantamax

Galar #158

Poison
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Garbodor Gigantamax

Galar #158

Poison
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Garbodor Gigantamax

Galar #158

Poison
Learn as Trubbish, then retain through evolution.

Binacle

Galar #234

RockWater
Egg

Barbaracle

Galar #235

RockWater
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Barbaracle

Galar #235

RockWater
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Barbaracle

Galar #235

RockWater
Learn as Binacle, then retain through evolution.

Salandit

Galar #244

PoisonFire
Egg

Salazzle

Galar #245

PoisonFire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Salazzle

Galar #245

PoisonFire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Salazzle

Galar #245

PoisonFire
Learn as Salandit, then retain through evolution.

Rhyhorn

Galar #264

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhydon

Galar #265

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyperior

Galar #266

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Skorupi

Galar #285

PoisonBug
Egg

Drapion

Galar #286

PoisonDark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drapion

Galar #286

PoisonDark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Drapion

Galar #286

PoisonDark
Learn as Skorupi, then retain through evolution.

Lillipup

Armor #113

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Herdier

Armor #114

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Stoutland

Armor #115

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Anorith

Crown #185

RockBug
Egg

Armaldo

Crown #186

RockBug
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Armaldo

Crown #186

RockBug
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Armaldo

Crown #186

RockBug
Learn as Anorith, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590105
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090103
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020261
Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010284
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground80951037
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010161
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010241
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground

-

-30572
High Horsepower

The user fiercely attacks the target using its entire body.

Ground95951074
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100103
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515143
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010310
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085101
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground35851572
Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground

-

701001072
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--102
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--2040
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010169
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100103
Thousand Waves

The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.

Ground

-

90100103