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SwSh / Pokédex

Lillipup

Back to Pokédex

Lillipup

Isle of Armor Pokédex #113 • Puppy Pokémon

Lillipup sprite

Normal

Shiny Lillipup sprite

Shiny

Pokédex entries

Sword

This Pokémon is courageous but also cautious. It uses the soft fur covering its face to collect information about its surroundings.

Shield

This Pokémon is far brighter than the average child, and Lillipup won’t forget the love it receives or any abuse it suffers.

Details

Type

Normal

Category

Puppy Pokémon

Height

0.4 m (1'04")

Weight

4.1 kg (9 lbs)

National Pokédex

#0506

Pokédex

Armor #113

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

45

200

294

Attack

60

112

240

Defense

45

85

207

Sp. Atk

25

49

163

Sp. Def

45

85

207

Speed

55

103

229

Total

275

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Lillipup, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Lillipup doesn't resist any types.

Immune to

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Isle of Armor #113
EV yield
1 Atk
Catch rate
255
Base Exp.
55

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution

Evolution requirements shown in a compact table or chain view.

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Training Lowlands

Wild Pokémon

Overworld10-1556%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

Random in Grass16-2160%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

Random in Grass6060%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Training Lowlands

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

Overworld10-1536%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Overworld10-1556%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Training Lowlands

Wild Pokémon

Random in Grass16-2160%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

Random in Grass6060%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Training Lowlands

Wild Pokémon

Overworld13-1856%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

Random in Grass16-2160%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Training Lowlands

Wild Pokémon

Random in Grass6060%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Training Lowlands

Wild Pokémon

Overworld13-1836%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Training Lowlands

Wild Pokémon

Overworld13-1836%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Training Lowlands

Wild Pokémon

Overworld13-1836%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

Overworld13-1836%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Training Lowlands

Wild Pokémon

Overworld13-1836%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Overworld6036%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass16-2145%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Training Lowlands

Wild Pokémon

Random in Grass6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Training Lowlands

Wild Pokémon

Overworld13-1856%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

Overworld6056%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Training Lowlands

Wild Pokémon

Random in Grass16-2160%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Training Lowlands

Wild Pokémon

Random in Grass6060%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 100 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 100, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 99 (common beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 99, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartLeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

4Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

8BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

12RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

17Baby-Doll EyesFairyStatus-10030

The user stares at the target with its baby-doll eyes, which lowers the target’s Attack stat. This move always goes first.

20Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

24CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

28Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

32Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

36ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

40RoarNormalStatus--20

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

44Last ResortNormalPhysical1401005

This move can be used only after the user has used all the other moves it knows in the battle.

48Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM29CharmFairyStatus-10020

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM66Thunder FangElectricPhysical659515

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

TM67Ice FangIcePhysical659515

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

TM68Fire FangFirePhysical659515

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM79RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

TM85SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR21ReversalFightingPhysical-10015

An all-out attack that becomes more powerful the less HP the user has.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR32CrunchDarkPhysical8010015

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR42Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

TR85Work UpNormalStatus--30

The user is roused, and its Attack and Sp. Atk stats increase.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

TR90Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

TR97Psychic FangsPsychicPhysical8510010

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

CovetNormalPhysical6010025

The user endearingly approaches the target, then steals the target’s held item.

HowlNormalStatus--40

The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.

LickGhostPhysical3010030

The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.

Mud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

YawnNormalStatus--10

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Sand Attack

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

Shock Wave

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

ElectricSpecial60-20

The user strikes the target with a quick jolt of electricity. This attack never misses.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Vital Spirit

Ability Slot 1

The Pokémon is full of vitality, and that prevents it from falling asleep.

Prevents sleep.

Pickup

Ability Slot 2

The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

Run Away(Hidden Ability)

Enables a sure getaway from wild Pokémon.

Ensures success fleeing from wild battles.

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