SwSh / Moves

Thunder Fang

Back to Moves

Thunder Fang in Pokémon Sword & Shield

Electric-type physical move in Pokémon Sword and Shield.

Move text

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Move details

Introduced

Generation IV

Power

65

Accuracy

95

PP

15

Priority

0

Makes contact?

Yes

Machine

TM66

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

Learners

Pokémon that can learn this move from Technical Machines or Technical Records.

Greedent

Galar #25

Normal
TM/TR

Thievul

Galar #30

Dark
TM/TR

Yamper

Galar #46

Electric
TM/TR

Boltund

Galar #47

Electric
TM/TR

Electrike

Galar #66

Electric
TM/TR

Manectric

Galar #67

Electric
TM/TR

Arcanine

Galar #71

Fire
TM/TR

Centiskorch

Galar #160

FireBug
TM/TR

Centiskorch Gigantamax

Galar #160

FireBug
TM/TR

Steelix

Galar #179

SteelGround
TM/TR

Jolteon

Galar #198

Electric
TM/TR

Rhyhorn

Galar #264

GroundRock
TM/TR

Rhydon

Galar #265

GroundRock
TM/TR

Rhyperior

Galar #266

GroundRock
TM/TR

Drapion

Galar #286

PoisonDark
TM/TR

Mawile

Galar #295

SteelFairy
TM/TR

Hippowdon

Galar #315

Ground
TM/TR

Durant

Galar #316

BugSteel
TM/TR

Morpeko

Galar #344

ElectricDark
TM/TR

Morpeko Hangry

Galar #344

ElectricDark
TM/TR

Dracozolt

Galar #374

ElectricDragon
TM/TR

Arctozolt

Galar #375

ElectricIce
TM/TR

Silvally

Galar #382

Normal
TM/TR

Silvally Bug

Galar #382

Bug
TM/TR

Silvally Dark

Galar #382

Dark
TM/TR

Silvally Dragon

Galar #382

Dragon
TM/TR

Silvally Electric

Galar #382

Electric
TM/TR

Silvally Fairy

Galar #382

Fairy
TM/TR

Silvally Fighting

Galar #382

Fighting
TM/TR

Silvally Fire

Galar #382

Fire
TM/TR

Silvally Flying

Galar #382

Flying
TM/TR

Silvally Ghost

Galar #382

Ghost
TM/TR

Silvally Grass

Galar #382

Grass
TM/TR

Silvally Ground

Galar #382

Ground
TM/TR

Silvally Ice

Galar #382

Ice
TM/TR

Silvally Poison

Galar #382

Poison
TM/TR

Silvally Psychic

Galar #382

Psychic
TM/TR

Silvally Rock

Galar #382

Rock
TM/TR

Silvally Steel

Galar #382

Steel
TM/TR

Silvally Water

Galar #382

Water
TM/TR

Tyranitar

Galar #385

RockDark
TM/TR

Deino

Galar #386

DarkDragon
TM/TR

Zweilous

Galar #387

DarkDragon
TM/TR

Hydreigon

Galar #388

DarkDragon
TM/TR

Zacian

Galar #398

Fairy
TM/TR

Zacian Crowned

Galar #398

FairySteel
TM/TR

Zamazenta

Galar #399

Fighting
TM/TR

Zamazenta Crowned

Galar #399

FightingSteel
TM/TR

Shinx

Armor #25

Electric
TM/TR

Luxio

Armor #26

Electric
TM/TR

Luxray

Armor #27

Electric
TM/TR

Druddigon

Armor #63

Dragon
TM/TR

Lillipup

Armor #113

Normal
TM/TR

Herdier

Armor #114

Normal
TM/TR

Stoutland

Armor #115

Normal
TM/TR

Exploud

Armor #150

Normal
TM/TR

Rockruff

Armor #157

Rock
TM/TR

Rockruff Own Tempo

Armor #157

Rock
TM/TR

Lycanroc

Armor #158

Rock
TM/TR

Lycanroc Dusk

Armor #158

Rock
TM/TR

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Aura Wheel

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Electric

-

110100102
Bolt Beak

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Electric

-

85100102
Bolt Strike

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Electric

-

1308552
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric

-

--2059
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric

-

509010151
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric

-

801001569
Eerie Impulse

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric-1001543
Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--1042
Electrify

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electric

-

--203
Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-1001069
Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric55951561
Fusion Bolt

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Electric

-

10010053
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Electric

-

--1083
Magnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric

-

--205
Nuzzle

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Electric

-

201002028
Overdrive

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Electric

-

80100105
Parabolic Charge

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Electric

-

65100203
Plasma Fists

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Electric

-

100100151
Rising Voltage

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Electric

-

701002065
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Electric

-

60-20223
Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric

-

651002044
Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010184
Thunder Cage

The user traps the target in a cage of sparking electricity for four to five turns.

Electric

-

8090151
Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015152
Thunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric

-

401003061
Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020246
Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015237
Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric701002068
Volt Tackle

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

Electric

-

120100155
Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric901001596
Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric

-

12050587
Zing Zap

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

Electric

-

80100102