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SwSh / Moves

Thunder Fang

Thunder Fang

Electric-type physical move in Pokémon Sword and Shield.

Flavor

In-game flavor text and battle data for this move.
ElectricPhysical

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM66

TM66

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Steelix

Galar #179

SteelGround
Start

Drapion

Galar #286

PoisonDark
Start

Hippowdon

Galar #315

Ground
Start

Silvally Fighting

Galar #382

Fighting
Start

Silvally

Galar #382

Normal
Start

Tyranitar

Galar #385

RockDark
Start

Stoutland

Armor #115

Normal
Start

Exploud

Armor #150

Normal
Start

Zekrom

Nat. #644

DragonElectric
Start

Electrike

Galar #66

Electric
24

Manectric

Galar #67

Electric
24

Jolteon

Galar #198

Electric
30

Raikou

Nat. #243

Electric
30

Learners

Pokémon that can learn this move from Technical Machines or Technical Records.
PokémonTypeMethod

Greedent

Galar #25

Normal
TM/TR

Thievul

Galar #30

Dark
TM/TR

Yamper

Galar #46

Electric
TM/TR

Boltund

Galar #47

Electric
TM/TR

Electrike

Galar #66

Electric
TM/TR

Manectric

Galar #67

Electric
TM/TR

Arcanine

Galar #71

Fire
TM/TR

Centiskorch

Galar #160

FireBug
TM/TR

Steelix

Galar #179

SteelGround
TM/TR

Jolteon

Galar #198

Electric
TM/TR

Rhyhorn

Galar #264

GroundRock
TM/TR

Rhydon

Galar #265

GroundRock
TM/TR

Rhyperior

Galar #266

GroundRock
TM/TR

Drapion

Galar #286

PoisonDark
TM/TR

Mawile

Galar #295

SteelFairy
TM/TR

Hippowdon

Galar #315

Ground
TM/TR

Durant

Galar #316

BugSteel
TM/TR

Morpeko

Galar #344

ElectricDark
TM/TR

Morpeko Hangry

Galar #344

ElectricDark
TM/TR

Dracozolt

Galar #374

ElectricDragon
TM/TR

Arctozolt

Galar #375

ElectricIce
TM/TR

Silvally

Galar #382

Normal
TM/TR

Silvally Fighting

Galar #382

Fighting
TM/TR

Tyranitar

Galar #385

RockDark
TM/TR

Deino

Galar #386

DarkDragon
TM/TR

Zweilous

Galar #387

DarkDragon
TM/TR

Hydreigon

Galar #388

DarkDragon
TM/TR

Zacian Crowned

Galar #398

FairySteel
TM/TR

Zacian

Galar #398

Fairy
TM/TR

Zamazenta Crowned

Galar #399

FightingSteel
TM/TR

Zamazenta

Galar #399

Fighting
TM/TR

Shinx

Armor #25

Electric
TM/TR

Luxio

Armor #26

Electric
TM/TR

Luxray

Armor #27

Electric
TM/TR

Druddigon

Armor #63

Dragon
TM/TR

Lillipup

Armor #113

Normal
TM/TR

Herdier

Armor #114

Normal
TM/TR

Stoutland

Armor #115

Normal
TM/TR

Exploud

Armor #150

Normal
TM/TR

Rockruff

Armor #157

Rock
TM/TR

Lycanroc Midday

Armor #158

Rock
TM/TR

Lycanroc

Armor #158

Rock
TM/TR

Lycanroc Dusk

Armor #158

Rock
TM/TR

Lycanroc Midnight

Armor #158

Rock
TM/TR

Sandile

Armor #176

GroundDark
TM/TR

Krokorok

Armor #177

GroundDark
TM/TR

Krookodile

Armor #178

GroundDark
TM/TR

Tyrunt

Crown #83

RockDragon
TM/TR

Tyrantrum

Crown #84

RockDragon
TM/TR

Salamence

Crown #115

DragonFlying
TM/TR

Aerodactyl

Crown #127

RockFlying
TM/TR

Regidrago

Crown #201

Dragon
TM/TR

Mew

Nat. #151

Psychic
TM/TR

Raikou

Nat. #243

Electric
TM/TR

Zekrom

Nat. #644

DragonElectric
TM/TR

Shadow Claw

Ghost

Ice Fang

Ice
ElectricPhysical

Thunder Fang

Electric-type move

Move #

422

Introduced

Generation IV

Power

65

Accuracy

95

PP

15

Priority

0

Machine

TM66

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
Aura WheelElectricPhysical

-

110100102

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Bolt BeakElectricPhysical

-

85100102

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Bolt StrikeElectricPhysical

-

1308551

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

ChargeElectricStatus

-

--2044

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Charge BeamElectricSpecial

-

50901010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

DischargeElectricSpecial

-

801001554

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Eerie ImpulseElectricStatus
TM93
-1001540

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric TerrainElectricStatus--1032

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus

-

--203

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro BallElectricSpecial-1001056

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial55951545

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Fusion BoltElectricPhysical

-

10010052

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Magnet RiseElectricStatus

-

--1016

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--204

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NuzzleElectricPhysical

-

201002014

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

OverdriveElectricSpecial

-

80100103

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Parabolic ChargeElectricSpecial

-

65100203

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Plasma FistsElectricPhysical

-

100100151

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Rising VoltageElectricSpecial

-

701002053

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Shock WaveElectricSpecial

-

60-2020

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002031

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

ThunderElectricSpecial1107010155

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder CageElectricSpecial

-

8090151

The user traps the target in a cage of sparking electricity for four to five turns.

Thunder PunchElectricPhysical7510015125

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003048

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020206

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015193

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Volt SwitchElectricSpecial701002056

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Wild ChargeElectricPhysical901001582

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Zap CannonElectricSpecial

-

12050519

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zing ZapElectricPhysical

-

80100102

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

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