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SwSh / Moves

Volt Switch

Volt Switch

Electric-type special move in Pokémon Sword and Shield.

Flavor

In-game flavor text and battle data for this move.
ElectricSpecial

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Machines

Technical Machine, Hidden Machine, or similar machine items associated with this move.

TM80

TM80

Learners

Pokémon that learn this move naturally by leveling up.
PokémonTypeLevel

Heliolisk

Galar #319

ElectricNormal
Start

Helioptile

Galar #318

ElectricNormal
24

Shinx

Armor #25

Electric
24

Dedenne

Armor #103

ElectricFairy
30

Luxio

Armor #26

Electric
31

Zeraora

Nat. #807

Electric
32

Luxray

Armor #27

Electric
33

Thundurus

Nat. #642

ElectricFlying
35

Emolga

Armor #102

ElectricFlying
40

Learners

Pokémon that can learn this move from Technical Machines or Technical Records.
PokémonTypeMethod

Grubbin

Galar #16

Bug
TM/TR

Charjabug

Galar #17

BugElectric
TM/TR

Vikavolt

Galar #18

BugElectric
TM/TR

Yamper

Galar #46

Electric
TM/TR

Boltund

Galar #47

Electric
TM/TR

Joltik

Galar #64

BugElectric
TM/TR

Galvantula

Galar #65

BugElectric
TM/TR

Electrike

Galar #66

Electric
TM/TR

Manectric

Galar #67

Electric
TM/TR

Klink

Galar #113

Steel
TM/TR

Klang

Galar #114

Steel
TM/TR

Klinklang

Galar #115

Steel
TM/TR

Pichu

Galar #193

Electric
TM/TR

Pikachu

Galar #194

Electric
TM/TR

Raichu

Galar #195

Electric
TM/TR

Raichu Alola

Galar #195

ElectricPsychic
TM/TR

Jolteon

Galar #198

Electric
TM/TR

Chinchou

Galar #220

WaterElectric
TM/TR

Lanturn

Galar #221

WaterElectric
TM/TR

Toxtricity Low Key

Galar #311

ElectricPoison
TM/TR

Toxtricity

Galar #311

ElectricPoison
TM/TR

Toxtricity Amped

Galar #311

ElectricPoison
TM/TR

Helioptile

Galar #318

ElectricNormal
TM/TR

Heliolisk

Galar #319

ElectricNormal
TM/TR

Morpeko

Galar #344

ElectricDark
TM/TR

Morpeko Hangry

Galar #344

ElectricDark
TM/TR

Togedemaru

Galar #348

ElectricSteel
TM/TR

Rotom Mow

Galar #372

ElectricGrass
TM/TR

Rotom Wash

Galar #372

ElectricWater
TM/TR

Rotom Heat

Galar #372

ElectricFire
TM/TR

Rotom Frost

Galar #372

ElectricIce
TM/TR

Rotom Fan

Galar #372

ElectricFlying
TM/TR

Rotom

Galar #372

ElectricGhost
TM/TR

Shinx

Armor #25

Electric
TM/TR

Luxio

Armor #26

Electric
TM/TR

Luxray

Armor #27

Electric
TM/TR

Emolga

Armor #102

ElectricFlying
TM/TR

Dedenne

Armor #103

ElectricFairy
TM/TR

Magnemite

Armor #105

ElectricSteel
TM/TR

Magneton

Armor #106

ElectricSteel
TM/TR

Magnezone

Armor #107

ElectricSteel
TM/TR

Elekid

Crown #15

Electric
TM/TR

Electabuzz

Crown #16

Electric
TM/TR

Electivire

Crown #17

Electric
TM/TR

Regieleki

Crown #200

Electric
TM/TR

Zapdos

Crown #203

ElectricFlying
TM/TR

Cobalion

Crown #205

SteelFighting
TM/TR

Mew

Nat. #151

Psychic
TM/TR

Raikou

Nat. #243

Electric
TM/TR

Thundurus

Nat. #642

ElectricFlying
TM/TR

Zekrom

Nat. #644

DragonElectric
TM/TR

Tapu Koko

Nat. #785

ElectricFairy
TM/TR

Xurkitree

Nat. #796

Electric
TM/TR

Magearna

Nat. #801

SteelFairy
TM/TR

Magearna Original

Nat. #801

SteelFairy
TM/TR

Zeraora

Nat. #807

Electric
TM/TR

Grass Pledge

Grass

Struggle Bug

Bug
ElectricSpecial

Volt Switch

Electric-type move

Move #

521

Introduced

Generation V

Power

70

Accuracy

100

PP

20

Priority

0

Machine

TM80

Related

View all moves
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémonDescription
Aura WheelElectricPhysical

-

110100102

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Bolt BeakElectricPhysical

-

85100102

The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.

Bolt StrikeElectricPhysical

-

1308551

The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

ChargeElectricStatus

-

--2044

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Charge BeamElectricSpecial

-

50901010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

DischargeElectricSpecial

-

801001554

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Eerie ImpulseElectricStatus
TM93
-1001540

The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Electric TerrainElectricStatus--1032

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

ElectrifyElectricStatus

-

--203

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Electro BallElectricSpecial-1001056

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

ElectrowebElectricSpecial55951545

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Fusion BoltElectricPhysical

-

10010052

The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame.

Magnet RiseElectricStatus

-

--1016

The user levitates using electrically generated magnetism for five turns.

Magnetic FluxElectricStatus

-

--204

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

NuzzleElectricPhysical

-

201002014

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

OverdriveElectricSpecial

-

80100103

The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.

Parabolic ChargeElectricSpecial

-

65100203

The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit.

Plasma FistsElectricPhysical

-

100100151

The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.

Rising VoltageElectricSpecial

-

701002053

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Shock WaveElectricSpecial

-

60-2020

The user strikes the target with a quick jolt of electricity. This attack never misses.

SparkElectricPhysical

-

651002031

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

ThunderElectricSpecial1107010155

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Thunder CageElectricSpecial

-

8090151

The user traps the target in a cage of sparking electricity for four to five turns.

Thunder FangElectricPhysical65951555

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Thunder PunchElectricPhysical7510015125

The target is punched with an electrified fist. This may also leave the target with paralysis.

Thunder ShockElectricSpecial

-

401003048

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Thunder WaveElectricStatus-9020206

The user launches a weak jolt of electricity that paralyzes the target.

ThunderboltElectricSpecial9010015193

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Wild ChargeElectricPhysical901001582

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Zap CannonElectricSpecial

-

12050519

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Zing ZapElectricPhysical

-

80100102

A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.

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