Charge Beam in Pokémon Sword & Shield
Electric-type special move in Pokémon Sword and Shield.

SpecialMove text
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Move details
Introduced
Power
Accuracy
PP
Priority
Makes contact?
Machine
Learners
Learners
![]() Grubbin Galar #16 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Charjabug Galar #17 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Vikavolt Galar #18 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Zigzagoon Galar #31 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Linoone Galar #32 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Joltik Galar #64 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Galvantula Galar #65 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Electrike Galar #66 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Manectric Galar #67 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Baltoy Galar #82 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Claydol Galar #83 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Golurk Galar #89 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Munna Galar #90 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Musharna Galar #91 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Bronzor Galar #118 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Bronzong Galar #119 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Ralts Galar #120 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Kirlia Galar #121 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gardevoir Galar #122 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gallade Galar #123 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Drifloon Galar #124 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Drifblim Galar #125 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Duskull Galar #135 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dusclops Galar #136 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Dusknoir Galar #137 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Remoraid Galar #148 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Octillery Galar #149 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Woobat Galar #174 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Swoobat Galar #175 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pumpkaboo Galar #191 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pumpkaboo Average Galar #191 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pumpkaboo Large Galar #191 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pumpkaboo Small Galar #191 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pumpkaboo Super Galar #191 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gourgeist Galar #192 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gourgeist Average Galar #192 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gourgeist Large Galar #192 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gourgeist Small Galar #192 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gourgeist Super Galar #192 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pichu Galar #193 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pikachu Galar #194 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Pikachu Gigantamax Galar #194 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Raichu Galar #195 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Raichu Alola Galar #195 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Jolteon Galar #198 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Espurr Galar #208 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Meowstic Galar #209 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Spritzee Galar #212 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Aromatisse Galar #213 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Chinchou Galar #220 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Lanturn Galar #221 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefairy Galar #255 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Clefable Galar #256 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gothita Galar #267 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gothorita Galar #268 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Gothitelle Galar #269 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Elgyem Galar #277 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Beheeyem Galar #278 | ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Mawile Galar #295 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
![]() Sigilyph Galar #297 | ![]() ![]() | Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |
Related
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon |
|---|---|---|---|---|---|---|---|
| Aura Wheel Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form. | ![]() | ![]() | - | 110 | 100 | 10 | 2 |
| Bolt Beak The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | ![]() | ![]() | - | 85 | 100 | 10 | 2 |
| Bolt Strike The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | ![]() | ![]() | - | 130 | 85 | 5 | 2 |
| Charge The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | - | 20 | 59 |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | ![]() | ![]() | - | 80 | 100 | 15 | 69 |
| Eerie Impulse The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | ![]() | ![]() | - | 100 | 15 | 43 | |
| Electric Terrain The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | ![]() | ![]() | - | - | 10 | 42 | |
| Electrify If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | ![]() | ![]() | - | - | - | 20 | 3 |
| Electro Ball The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 10 | 69 | |
| Electroweb The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | ![]() | ![]() | 55 | 95 | 15 | 61 | |
| Fusion Bolt The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. | ![]() | ![]() | - | 100 | 100 | 5 | 3 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. | ![]() | ![]() | - | - | - | 10 | 83 |
| Magnetic Flux The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | ![]() | ![]() | - | - | - | 20 | 5 |
| Nuzzle The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | ![]() | ![]() | - | 20 | 100 | 20 | 28 |
| Overdrive The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | ![]() | ![]() | - | 80 | 100 | 10 | 5 |
| Parabolic Charge The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | ![]() | ![]() | - | 65 | 100 | 20 | 3 |
| Plasma Fists The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | ![]() | ![]() | - | 100 | 100 | 15 | 1 |
| Rising Voltage The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain. | ![]() | ![]() | - | 70 | 100 | 20 | 65 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. | ![]() | ![]() | - | 60 | - | 20 | 223 |
| Spark The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | ![]() | ![]() | - | 65 | 100 | 20 | 44 |
| Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 | 184 | |
| Thunder Cage The user traps the target in a cage of sparking electricity for four to five turns. | ![]() | ![]() | - | 80 | 90 | 15 | 1 |
| Thunder Fang The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | ![]() | ![]() | 65 | 95 | 15 | 74 | |
| Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 | 152 | |
| Thunder Shock A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | - | 40 | 100 | 30 | 61 |
| Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 | 246 | |
| Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 | 237 | |
| Volt Switch After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 | 68 | |
| Volt Tackle The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | ![]() | ![]() | - | 120 | 100 | 15 | 5 |
| Wild Charge The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | ![]() | ![]() | 90 | 100 | 15 | 96 | |
| Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | ![]() | ![]() | - | 120 | 50 | 5 | 87 |
| Zing Zap A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | ![]() | ![]() | - | 80 | 100 | 10 | 2 |




















































































































