Gothorita in Pokémon Sword & Shield
Galar Pokédex #268 • Manipulate Pokémon
Gothorita in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
It’s said that when stars shine in the night sky, this Pokémon will spirit away sleeping children. Some call it the Witch of Punishment.
Shield
On nights when the stars shine, this Pokémon’s psychic power is at its strongest. It’s unknown just what link Gothorita has to the greater universe.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Gothorita in Other Games
National Dex pageMin
Max
HP
60
230
324
Attack
45
85
207
Defense
70
130
262
Sp. Atk
75
139
273
Sp. Def
85
157
295
Speed
55
103
229
Total
390
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #268Crown Tundra #52 |
|---|---|
| EV yield | 2 SpD |
| Catch rate | 100 |
| Base Exp. | 137 |
| Egg groups | |
|---|---|
| Gender | 25% male 75% female |
| Egg cycles | 20 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Gothita Galar #267 | Level 32 | ![]() Gothorita Galar #268 |
![]() Gothorita Galar #268 | Level 41 | ![]() Gothitelle Galar #269 |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dusty Bowl Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Giant's Cap Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Slippery Slope Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Fog |
Frostpoint Field Wild Pokémon | Overworld | 60-65 | 10% | The Crown Tundra Expansion Pass required, Fog |
Ballimere Lake Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 35-40 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 35-40 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Path to the Peak Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 35-40 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 35-40 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Ballimere Lake Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 45-50 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Bed Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 45-50 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Path to the Peak Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 45-50 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 178 (common beam) | Max Raid Battle | 45-50 | 25% | The Crown Tundra Expansion Pass required, Permanent pool 178, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 45-50 | 30% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 2 (common beam) | Max Raid Battle | 45-50 | 30% | Permanent pool 2, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Pound The target is physically pounded with a long tail, a foreleg, or the like. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Confusion The target is hit by a weak telekinetic force. This may also confuse the target. | ![]() | ![]() | 50 | 100 | 25 |
| Start | Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Start | Play Nice The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | ![]() | ![]() | - | - | 20 |
| 12 | Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| 16 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| 20 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| 24 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | ![]() | ![]() | - | 60 | 20 |
| 28 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| 35 | Psych Up The user hypnotizes itself into copying any stat change made by the target. | ![]() | ![]() | - | - | 10 |
| 40 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| 46 | Flatter Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | ![]() | ![]() | - | 100 | 15 |
| 52 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| 58 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM29 | Charm The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat. | ![]() | ![]() | - | 100 | 20 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM61 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM72 | Magic Room The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | ![]() | ![]() | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR25 | Psyshock The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ![]() | ![]() | 80 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR34 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| TR40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR82 | Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ![]() | ![]() | 20 | 100 | 10 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | ![]() | ![]() | 80 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Covet The user endearingly approaches the target, then steals the target’s held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 25 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dream Eater The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 100 | 15 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 40 | 100 | 10 |
| Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. Learn as Gothita, then retain through evolution. | ![]() | ![]() | 40 | 100 | 10 |
| Gravity This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Heal Bell The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Learn as Gothita, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Magic Coat Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. Learn as Gothita, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Learn as Gothita, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Recycle The user recycles a held item that has been used in battle so it can be used again. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Learn as Gothita, then retain through evolution. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Frisk
Ability Slot 1
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Reveals the held items of all active opposing Pokémon on entry.
Competitive
Ability Slot 2
Boosts the Sp. Atk stat sharply when a stat is lowered.
Raises Special Attack by two stages after an opponent lowers one of its stats.
Shadow Tag(Hidden Ability)
This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.
Prevents opponents from fleeing or switching out.















































