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Hypnosis

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Hypnosis in Pokémon Sword & Shield

Psychic-type status move in Pokémon Sword and Shield.

Move text

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Move details

Introduced

Generation I

Power

-

Accuracy

60

PP

20

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Pidove

Galar #26

NormalFlying
Egg

Tranquill

Galar #27

NormalFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tranquill

Galar #27

NormalFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Tranquill

Galar #27

NormalFlying
Learn as Pidove, then retain through evolution.

Unfezant

Galar #28

NormalFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Unfezant

Galar #28

NormalFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Unfezant

Galar #28

NormalFlying
Learn as Pidove, then retain through evolution.

Vulpix

Galar #68

Fire
Egg

Vulpix Alola

Galar #68

Ice
Egg

Ninetales

Galar #69

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ninetales

Galar #69

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ninetales

Galar #69

Fire
Learn as Vulpix, then retain through evolution.

Ninetales Alola

Galar #69

IceFairy
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ninetales Alola

Galar #69

IceFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ninetales Alola

Galar #69

IceFairy
Learn as Vulpix Alola, then retain through evolution.

Drifloon

Galar #124

GhostFlying
Egg

Drifblim

Galar #125

GhostFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Drifblim

Galar #125

GhostFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Drifblim

Galar #125

GhostFlying
Learn as Drifloon, then retain through evolution.

Feebas

Galar #152

Water
Egg

Milotic

Galar #153

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Milotic

Galar #153

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Milotic

Galar #153

Water
Learn as Feebas, then retain through evolution.

Meowth

Galar #182

Normal
Egg

Meowth Alola

Galar #182

Dark
Egg

Meowth Gigantamax

Galar #182

Normal
Egg

Persian

Galar #184

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Persian

Galar #184

Normal
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Persian

Galar #184

Normal
Learn as Meowth, then retain through evolution.

Persian Alola

Galar #184

Dark
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Persian Alola

Galar #184

Dark
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Persian Alola

Galar #184

Dark
Learn as Meowth Alola, then retain through evolution.

Ponyta

Galar #333

Fire
Egg

Ponyta Galar

Galar #333

Psychic
Egg

Rapidash

Galar #334

Fire
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rapidash

Galar #334

Fire
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rapidash

Galar #334

Fire
Learn as Ponyta, then retain through evolution.

Rapidash Galar

Galar #334

PsychicFairy
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rapidash Galar

Galar #334

PsychicFairy
Learn as Ponyta Galar, then retain through evolution.

Mime Jr.

Galar #364

PsychicFairy
Egg

Mr. Mime

Galar #365

PsychicFairy
Egg

Psyduck

Armor #146

Water
Egg

Golduck

Armor #147

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golduck

Armor #147

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Golduck

Armor #147

Water
Learn as Psyduck, then retain through evolution.

Zubat

Crown #144

PoisonFlying
Egg

Golbat

Crown #145

PoisonFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Golbat

Crown #145

PoisonFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Golbat

Crown #145

PoisonFlying
Learn as Zubat, then retain through evolution.

Crobat

Crown #146

PoisonFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Crobat

Crown #146

PoisonFlying
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Crobat

Crown #146

PoisonFlying
Learn as Zubat, then retain through evolution.

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30194
Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15174
Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20129
Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20236
Confusion

The target is hit by a weak telekinetic force. This may also confuse the target.

Psychic

-

501002590
Cosmic Power

The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Psychic--2029
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Psychic

-

10010015158
Eerie Spell

The user attacks with its tremendous psychic power. This also removes 3 PP from the target’s last move.

Psychic

-

8010051
Expanding Force

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Psychic

-

801001081
Extrasensory

The user attacks with an odd, unseeable power. This may also make the target flinch.

Psychic

-

801002048
Freezing Glare

The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.

Psychic

-

90100101
Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic1201001094
Gravity

This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used.

Psychic

-

--596
Guard Split

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Psychic

-

--1024
Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--1067
Heal Pulse

The user emits a healing pulse that restores the target’s HP by up to half of its max HP.

Psychic

-

--1043
Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic

-

--1030
Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10212
Instruct

The user instructs the target to use the target’s last move again.

Psychic

-

--151
Kinesis

The user distracts the target by bending a spoon. This lowers the target’s accuracy.

Psychic

-

-80152
Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30329
Lunar Dance

The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

Psychic

-

--101
Luster Purge

The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat.

Psychic

-

7010051
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Psychic

-

--15156
Magic Powder

The user scatters a cloud of magic powder that changes the target to Psychic type.

Psychic

-

-100202
Magic Room

The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns.

Psychic--10123
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic

-

-1002053
Mist Ball

A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat.

Psychic

-

7010051
Photon Geyser

The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.

Psychic

-

10010053
Power Split

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psychic

-

--1023
Power Swap

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

Psychic--1073
Power Trick

The user employs its psychic power to switch its Attack stat with its Defense stat.

Psychic

-

--1015
Prismatic Laser

The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn.

Psychic

-

160100103
Psybeam

The target is attacked with a peculiar ray. This may also leave the target confused.

Psychic

-

651002068
Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010287
Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic851001063
Psychic Terrain

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Psychic--1041
Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic701002055
Psycho Shift

Using its psychic power of suggestion, the user transfers its status conditions to the target.

Psychic

-

-1001018
Psyshock

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic8010010172
Psystrike

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

Psychic

-

100100101
Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20275
Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10867
Role Play

The user mimics the target completely, copying the target’s Ability.

Psychic

-

--10101
Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10110
Speed Swap

The user exchanges Speed stats with the target.

Psychic--1028
Stored Power

The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power.

Psychic2010010183
Teleport

The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.

Psychic

-

--2050
Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010148
Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5123
Wonder Room

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

Psychic--10168
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015244