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Drifloon

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Drifloon in Pokémon Sword & Shield

Galar Pokédex #124 • Balloon Pokémon

Drifloon in the National Pokédex

Pokédex entries

Sword

Perhaps seeking company, it approaches children. However, it often quickly runs away again when the children play too roughly with it.

Shield

The gathering of many souls gave rise to this Pokémon. During humid seasons, they seem to appear in abundance.

Pokémon details

Types

GhostFlying

Category

Balloon Pokémon

Height

0.4 m (1'04")

Weight

1.2 kg (2.6 lbs)

National Pokédex

#0425

Pokédex

Galar #124

Drifloon in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

90

290

384

Attack

50

94

218

Defense

34

65

183

Sp. Atk

60

112

240

Sp. Def

44

83

205

Speed

70

130

262

Total

348

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Drifloon, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #124Isle of Armor #135
EV yield
1 HP
Catch rate
125
Base Exp.
70

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
30 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drifloon

Drifloon

Galar #124

Level 28

Drifblim

Drifblim

Galar #125

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 5

Wild Pokémon

Overworld19-215%

-

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Overworld26-2915%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass11-1430%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Overworld26-295%

Before the Darkest Day and Eternatus battle, Overcast

Watchtower Ruins

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Watchtower Ruins

Wild Pokémon

Overworld26-2910%

Before the Darkest Day and Eternatus battle, Thunderstorm

Watchtower Ruins

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Watchtower Ruins

Wild Pokémon

Overworld26-2960%

Before the Darkest Day and Eternatus battle, Snowing

Watchtower Ruins

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Watchtower Ruins

Wild Pokémon

Overworld26-2960%

Before the Darkest Day and Eternatus battle, Intense Sun

Watchtower Ruins

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Intense Sun

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Overworld16-2120%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 47 (rare beam)

Max Raid Battle15-2010%

Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 47 (rare beam)

Max Raid Battle25-3030%

Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle15-2020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle15-2020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle25-3030%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle25-3030%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 5

Wild Pokémon

Overworld19-215%

-

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

North Lake Miloch

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

In the Sky14-1615%

Before the Darkest Day and Eternatus battle

South Lake Miloch

Main Area

In the Sky6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4460%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Overworld26-2915%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Overworld6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass11-1430%

Before the Darkest Day and Eternatus battle, Normal Weather

Watchtower Ruins

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Watchtower Ruins

Wild Pokémon

Overworld26-295%

Before the Darkest Day and Eternatus battle, Overcast

Watchtower Ruins

Wild Pokémon

Overworld605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Watchtower Ruins

Wild Pokémon

Overworld26-2910%

Before the Darkest Day and Eternatus battle, Thunderstorm

Watchtower Ruins

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Watchtower Ruins

Wild Pokémon

Overworld26-2960%

Before the Darkest Day and Eternatus battle, Snowing

Watchtower Ruins

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Watchtower Ruins

Wild Pokémon

Overworld26-2960%

Before the Darkest Day and Eternatus battle, Intense Sun

Watchtower Ruins

Wild Pokémon

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Watchtower Ruins

Wild Pokémon

Random in Grass11-1410%

Before the Darkest Day and Eternatus battle, Intense Sun

Watchtower Ruins

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Overworld16-2120%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-4515%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 127 (common beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 127, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle25-3020%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 128 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 128, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 47 (rare beam)

Max Raid Battle15-2010%

Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 47 (rare beam)

Max Raid Battle25-3030%

Permanent pool 47, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle15-2020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle15-2020%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 6 (common beam)

Max Raid Battle25-3030%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Watchtower Ruins

Max Raid Battles — pool 6 (common beam)

Max Raid Battle25-3030%

Permanent pool 6, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartMinimize

The user compresses its body to make itself look smaller, which sharply raises its evasiveness.

Normal--10
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
4Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
8Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
12Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
16Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
20Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
24Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
24Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
24Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
29Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
32Destiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5
36Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
40Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Flying--15
44Explosion

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Normal2501005

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM20Self-Destruct

The user attacks everything around it by causing an explosion. The user faints upon using this move.

Normal2001005
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM78Acrobatics

The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.

Flying5510015
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR40Skill Swap

The user employs its psychic power to exchange Abilities with the target.

Psychic--10
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR52Gyro Ball

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

Steel-1005
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Clear Smog

The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Flying--15
Disable

For four turns, this move prevents the target from using the move it last used.

Normal-10020
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ice--30
Hypnosis

The user employs hypnotic suggestion to make the target fall into a deep sleep.

Psychic-6020
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying609525
Bind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal158520
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric509010
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark6510020
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--15
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Recycle

The user recycles a held item that has been used in battle so it can be used again.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric60-20
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost-10010
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark701005
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Aftermath

Ability Slot 1

Damages the attacker if it contacts the Pokémon with a finishing hit.

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Unburden

Ability Slot 2

Boosts the Speed stat if the Pokémon’s held item is used or lost.

Doubles Speed upon using or losing a held item.

Flare Boost(Hidden Ability)

Powers up special attacks when the Pokémon is burned.

Raises the power of special moves by 50% while burned.

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