| Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 20 |
| Acid Armor The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. Learn as Shellos, then retain through evolution. |  |  | - | - | 20 |
| Block The user blocks the target’s way with arms spread wide to prevent escape. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 5 |
| Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 50 | - | 15 |
| Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | 50 | - | 15 |
| Clear Smog The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. Learn as Shellos, then retain through evolution. |  |  | 50 | - | 15 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 20 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | 100 | 20 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Learn as Shellos, then retain through evolution. |  |  | - | 100 | 20 |
| Curse A move that works differently for the Ghost type than for all other types. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Curse A move that works differently for the Ghost type than for all other types. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 10 |
| Curse A move that works differently for the Ghost type than for all other types. Learn as Shellos, then retain through evolution. |  |  | - | - | 10 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 15 |
| Fissure The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 30 | 5 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 70 | 100 | 15 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 20 | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Learn as Shellos, then retain through evolution. |  |  | - | 100 | 20 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 30 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 30 |
| Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Learn as Shellos, then retain through evolution. |  |  | - | - | 30 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 40 | 100 | 15 |
| Sludge Unsanitary sludge is hurled at the target. This may also poison the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 65 | 100 | 20 |
| Sludge Unsanitary sludge is hurled at the target. This may also poison the target. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | 65 | 100 | 20 |
| Sludge Unsanitary sludge is hurled at the target. This may also poison the target. Learn as Shellos, then retain through evolution. |  |  | 65 | 100 | 20 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 100 | 10 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | 100 | 10 |
| Spit Up The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. Learn as Shellos, then retain through evolution. |  |  | - | 100 | 10 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 20 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 20 |
| Stockpile The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. Learn as Shellos, then retain through evolution. |  |  | - | - | 20 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | 80 | 100 | 15 |
| String Shot Opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 95 | 40 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 85 | 15 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 10 |
| Swallow The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. Learn as Shellos, then retain through evolution. |  |  | - | - | 10 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | 90 | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. |  |  | - | - | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. |  |  | - | - | 10 |
| Yawn The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. Learn as Shellos, then retain through evolution. |  |  | - | - | 10 |