SwSh / Moves

Fissure

Back to Moves

Fissure in Pokémon Sword & Shield

Ground-type physical move in Pokémon Sword and Shield.

Move text

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Move details

Introduced

Generation I

Power

-

Accuracy

30

PP

5

Priority

0

Makes contact?

No

Machine

-

Learners

Pokémon that learn this move through special or alternate methods.

Swinub

Galar #75

IceGround
Egg

Piloswine

Galar #76

IceGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Piloswine

Galar #76

IceGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Piloswine

Galar #76

IceGround
Learn as Swinub, then retain through evolution.

Mamoswine

Galar #77

IceGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Mamoswine

Galar #77

IceGround
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Mamoswine

Galar #77

IceGround
Learn as Swinub, then retain through evolution.

Mudbray

Galar #84

Ground
Egg

Mudsdale

Galar #85

Ground
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Mudsdale

Galar #85

Ground
Learn as Mudbray, then retain through evolution.

Machop

Galar #138

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Machoke

Galar #139

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Machamp

Galar #140

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Machamp Gigantamax

Galar #140

Fighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Onix

Galar #178

RockGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Steelix

Galar #179

SteelGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shellos

Galar #230

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Shellos East

Galar #230

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gastrodon

Galar #231

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Gastrodon East

Galar #231

WaterGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Munchlax

Galar #260

Normal
Egg

Snorlax

Galar #261

Normal
Egg

Snorlax Gigantamax

Galar #261

Normal
Egg

Rhyhorn

Galar #264

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhydon

Galar #265

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rhyperior

Galar #266

GroundRock
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Torkoal

Galar #300

Fire
Egg

Cufant

Galar #302

Steel
Egg

Copperajah

Galar #303

Steel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Copperajah

Galar #303

Steel
Learn as Cufant, then retain through evolution.

Copperajah Gigantamax

Galar #303

Steel
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Copperajah Gigantamax

Galar #303

Steel
Learn as Cufant, then retain through evolution.

Wailmer

Galar #356

Water
Egg

Wailord

Galar #357

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Wailord

Galar #357

Water
Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Wailord

Galar #357

Water
Learn as Wailmer, then retain through evolution.

Lapras

Galar #361

WaterIce
Egg

Lapras Gigantamax

Galar #361

WaterIce
Egg

Charizard

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Charizard Gigantamax

Galar #380

FireFlying
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowpoke

Armor #1

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowbro

Armor #2

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Slowking

Armor #3

WaterPsychic
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickitung

Armor #54

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Lickilicky

Armor #55

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Blastoise Gigantamax

Armor #73

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Tauros

Armor #116

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poliwhirl

Armor #143

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poliwrath

Armor #144

WaterFighting
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Politoed

Armor #145

Water
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandshrew

Armor #168

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Sandslash

Armor #169

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Cubone

Armor #170

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marowak

Armor #171

Ground
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Marowak Alola

Armor #171

FireGhost
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Kangaskhan

Armor #172

Normal
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Nidoqueen

Crown #67

PoisonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Nidoking

Crown #70

PoisonGround
Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Spheal

Crown #159

IceWater
Egg

Related

View all moves →
Other moves that share this move type.
MoveTypeClassTM/TRPowerAcc.PPPokémon
Bone Rush

The user strikes the target with a hard bone two to five times in a row.

Ground

-

2590105
Bonemerang

The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.

Ground

-

5090103
Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020261
Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010284
Drill Run

The user crashes into its target while rotating its body like a drill. Critical hits land more easily.

Ground80951037
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010161
Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010241
High Horsepower

The user fiercely attacks the target using its entire body.

Ground95951074
Land’s Wrath

The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.

Ground

-

90100103
Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515143
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground

-

2010010310
Precipice Blades

The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.

Ground

-

12085101
Sand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground

-

-1001596
Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground35851572
Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground

-

701001072
Shore Up

The user regains up to half of its max HP. It restores more HP in a sandstorm.

Ground

-

--102
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--2040
Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010169
Thousand Arrows

This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.

Ground

-

90100103
Thousand Waves

The user attacks with a wave that crawls along the ground. Those it hits can’t flee from battle.

Ground

-

90100103